@Chirb0@Skyfloogle Perhaps good effects could already be achieved by simply allowing to assign custom palettes to each of the 4 BGMap and 4 Object palettes, GPLT0-3 and JPLT0-3?
@Tronimalmusic @VUEngine Thanks! We both have no experience in that field, so it would be very valuable to have some tester with a solid background in music creation. Development is slow at the moment, though. We are in need of a JS VSU emulator.
@ImagiCorps This is super interesting, thank you very much for sharing! Looks refreshingly different from the Design Phase Kiosk that Nintendo eventually used to display the VB in stores. Looks more streamlined and seems very robust. I like how the bottom part resembles an original VB stand!
@erbkaiser1 Hey! Yeah, totally. Currently working on Formula V, a fast, futuristic top-down racing game. Think F-Zero meets Micro Machines. https://t.co/iP4DUV0Qsy
@nori_bomber こんにちは! バーチャルボーイの飛び出せ!PC原人」に取り組んだそうですね。 開発はどこまで進んだのですか? 再生可能なプロトタイプはありましたか?
(Hello! I see you worked on PC-Genjin for Virtual Boy. How far did development progress? Was there a playable prototype?)
@ablitter@cr1901@VUEngine Exquisite! And what a timing, I was just thinking the other day of how awesome it would be to add a proper debugger to our build chain. 😍