@kamathsblog https://t.co/HScuIXihw7
WebRTC is working well. In addition Unity Robotics Hub with correct setup messages and rgba to depth pointcloud projection is the way for us. (see video)
https://t.co/AsuwEoibdB
@FrostierFridge I invite you to try our VR Teleop System, if you are ever in Germany. You are absolutely right. 3D, stereoscopic, pauseable, volumetric rendering is the way to go. We won multiple challenges with this system. :)
https://t.co/7RMmUBjQHB
European map of robotics companies ๐ช๐บ
Let's zoom out a bit from the 'Europe can't innovate these days' framework
Now let's refocus on how many great robotics companies Europe produced.
I genuinely believe that EU has outstanding talent, and founders!
TIME TO BUILD!
Created & curated by @_jan_olsson_ ๐ฅ
@FrostierFridge I invite you to try our VR Teleop System, if you are ever in Germany. You are absolutely right. 3D, stereoscopic, pauseable, volumetric rendering is the way to go. We won multiple challenges with this system. :)
https://t.co/7RMmUBjQHB
https://t.co/Kxs5YtbIxQ
Need for Speed: Underground (2003)
Widescreen and Controller support, with QoL features and a surprise for lostprophets fan
Extract and Enjoy ๐๐๐
--CREDITS--
> SilentPatch - Silent
> Extra Options - ExOptsTeam
> HD Reflections - AeroWidescreen
> Widescreen Fix - ThirteenAG
> XtendedInput - xan1242
> ZPatch - Zolika1351
> Smol Model Fix - AJ_Lethal
> Eclipse Body Vinyl Fix - speedforneed
Creating fake, AI-generated images of Auschwitz and other camps is a dangerous act of distortion. Social platforms, like Facebook, are co-responsible for their spread. It matters, as it not only falsifies history. It also harasses the memory of the victims.
Here is an example of an AI-generated image of a prisoner, Lejbus Herbik, based on his camp photograph. It grotesquely distorts the real face, turning an authentic image into a stylized, unreal character. The original photograph, the last visual trace of Lejbus Herbik's existence, is replaced with a sad caricature. Such manipulation disrespects and wounds the memory of this person.
Another issue is the page name: "Weird, Wonder and Amazing Things".
We observe how social platforms - mainly Meta & Facebook - are turned into spaces for sharing historical distortions. They should take more responsibility by moderating content and flagging such cases.
While some action has been taken to shut down pages for anti-spam, anti-bot, or misuse of monetization policy, it is still saddening and disappointing that Meta & Facebook do not consider such activity a violation of the platform's regulations. This should change. We believe that memory and truth deserve better protection.
Major Mesh2Motion update dropping soon! ๐ฅ New features include:
- Dark/light theme toggle
- Video previews
- Animation player
- Mini 3D view helper
- Better navigation
Can't wait to share what I've been building โ release coming soon
Here is a cool surprise that I needed to share:
Iโve partnered with Unity to create a course about VR Performance Optimization Techniques!
The course is part of their Unity Professional Training โ a platform designed for professionals across industries.
You can check it out here:๐ https://t.co/TbTtXyFFI6
Not only do I feel proud to see my course on Unityโs platform, but it was also a great experience for me, as I learned so much working with their team.
And personally, as someone who used to struggle with optimization, having to dive deep into the subject lately has made me realize how much progress Iโve made since I started my VR development journey. ๐
@augmentedcamel Ayyyyooo, I had the same feeling once, when somebody uploaded a AR tablet in VR and got like 5k likes. And I was like damn, I did this 2 years ago, but it's like you said, never stop posting/creating or you are not allowed to complain. ๐๐
@JustinPBarnett Honestly, in a senior position like you are going for. I always just showed my portfolio and talked about projects and what I did in the past in detail. Obviously some knowledge about main things like gameloop and dependcy injection never bad to know. :)
At the end of last year, with Nothing OS 3.0, we launched our native Nothing Gallery app. Today, we're expanding it with a new built-in editing feature.
Whatโs new:
โข Basic Adjustments: 6 cropping + rotation tools
โข Colour Grading: 12 tuning parameters
โข Filters: 10 Nothing-designed filters, intensity from 0โ100
โข Video: Trim clips, adjust volume (0โ100) and adjust slow-motion video speed
Welp. The startup I was working for has run out of money and has stop sending paychecks out.
1 week before my child will be born.
If you know anyone looking for a solid developer, please send them my way.