@Dilmerv If anyone is save there it must be you Dilmer. Letting you go would set a very clear sign for the state of XR at Meta, which I am sure they won't do!
@tom_krikorian Ah cool, I was also thinking of making a second account on my mac mini. Yeah sounds about right, I had to turn off fast mode, but I still like to keep everything in xHigh :)
Nice, definitely going to check it out and will add some MR features if I can :)
Companion app would be I guess as an OpenXR client on the headset to submit frames and tracking/input/MR/depth/camera to the Unity editor, no? Idk at least that's how I've been trying to do it. Curious to see your setup :) My work is definitely more focused on MR and being able to simulate the Unity scene from the Quest rather than a simulator window.