Finally, my portfolio website is live! 🚀
It was made by @KYK_Zero with an insane level of detail, and I’m really happy with how this project turned out.
If you want to check it out, click the link and you’ll be redirected to the website: https://t.co/kMmbnLEsrW
It was an honor to work on this project. The videos really stand out in both quality and your creative direction. It was such a fun project, and having the freedom to create made it even better. Hope we get to work on many more projects together, because it was a great experience
Finally, my portfolio website is live! 🚀
It was made by @KYK_Zero with an insane level of detail, and I’m really happy with how this project turned out.
If you want to check it out, click the link and you’ll be redirected to the website: https://t.co/kMmbnLEsrW
What if biology class looked like this?
An interactive cellular visualization of procedurally generated biological forms with particle dynamics, shape morphing, organic motion and shader-driven effects.
Once you have all the layers, mix them using multiple lerp functions in your shader 🌊
Technical art, shader and tools ➡️ https://t.co/1eA8907m5M
#gamedev
Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing.
Demo: https://t.co/p3EiXUhY1p
Source code: https://t.co/6pDVFl0sQ7
Friday win: fixed occlusion between @Mapbox basemaps + @threejs layers - so vessels and tracks now disappear behind 3D terrain. Testing with some wildly exaggerated Hong Kong topography. ⛰️🚢
#threejs#mapbox#ais#map#webgl
In SVG liquid glass, CSS backdrop-filter can sample dynamic backdrop content like video, CSS animation, scrolling content, transforms, etc. The displacement/specular maps still work fine because they are independent of the backdrop content.
The generated maps describe the glass shape, not the background. So if the video changes but the glass shape is unchanged, we do not need to recalculate the displacement/specular maps. The same displacement map can bend each new video frame.