Applications now open for our 2022 Fellowship! Get yours in by May 1 2022. Fellows are provided financial support + mentorship. 7 fellowship slots and 4 teaching fellowships!
https://t.co/A4TjwkCyzk
10 days left to apply to our 2021 Fellowship Program! Receive stipend and mentorship for projects that imagine new possibilities for what this community and software can do. Focus areas include: accessibility, internationalization, continuing support, and AI ethics & open source.
Exploring how p5.js can function as creative tool and resource, @KalilaShapiro used p5 to create an online visualization library of the American’s With Disabilities Act (ADA) for high school and college students.
https://t.co/JN59B4kHMy
among the reasons I use large pre-trained language models sparingly in my computer-generated poetry practice is that being able to know whose voices I'm speaking with is... actually important, as is being understanding how the output came to have its shape (long thread sorry)
Accessibility is an extremely personal act & we should make our interfaces customizable so everyone can join the digital space in a way that works for their body. @CodeLiberation founder @phoenixperry on accessibility in #GameDesign https://t.co/yhugGLAogo #MachinesMedia2020
🤖 Data Discrimination & Algorithmic Bias
👏 Thrilled to have renowned experts @safiyanoble (Algorithms of Oppression) & @merbroussard (Artificial Unintelligence) join our livestream series on Thurs, July 23 at 1pm ET!
🙋♀️Register & PARTICIPATE w/ ques!
https://t.co/qxs96Pa1p4
Folks. Sign language is more than hands. More than fingers. More than hand shapes. It’s body, face, position...
A glove will never ‘translate’ sign language in a way that is beneficial to the deaf.
Fellow nerds, when designing, remember this: “nothing about us, without us.”
@__Ka1 This. This. This. We've been lending Go & Quest at our library since each launched.
We could never circulate the same number of Quests as we do Go+Quest.
Not saying the Go needs to exist forever but ending its run w/o replacement ends some readily accessible VR entry points.
@yelenart I wish VR had more interdisciplinary collaborations between architects, neuroscientists, industrial designers, filmmakers, game designers, web developers, theater makers, and writers. We need more opportunities to fuse together all of these different design disciplines.
For my latest @AllTechIsHuman article, I interviewed @melslater - #VirtualReality researcher and super star! We talked about the future of the field and the biggest risks facing developers and creators today! Check it out:
https://t.co/7122QCA7Qm
We invite you to join us @ the 2020 XR Access Symposium July 20th/21st to learn about the history & future of #XR and more - Register for this free virtual event hosted by @verizonmedia @Cornell_Tech@PEATworks: https://t.co/KXm2FRsUIr #a11y