Hi everyone,
This is difficult for me to process, as I worked alongside Ryan during my events for six years, across many iterations the Box tournament series.
The listed allegations are ones that should always be taken seriously, and my thoughts are with those that came forward.
Following the recommendation of Georgia Smash, L4st will be removed from the Box series.
My Top 10 Picks for the Next Smash:
- Paper Mario
- Tom Nook
- Ditto (Pokopia)
- Shadow (Sonic the Hedgehog)
- Leon (Resident Evil)
- Malenia (Elden Ring)
- Palico (Monster Hunter)
- Ichiban (Yakuza: Like a Dragon)
- Chun-Li (Street Fighter)
- Phoenix Wright (Ace Attorney)
I feel like Epic Games has been going in the wrong direction for the past few years now. They did Iron Galaxy dirty now history repeats from within. Game publishers are ruining games
Epic Games has laid off over 1,000 employees & announced that 3 Fortnite modes will be going offline permanently.
Rocket Racing - October
Ballsitic - April 16
Festival Battle Stage - April 16
Concord was made due to the success of Overwatch.
Marathon is trying to get in on the extraction shooter craze like Arc Raiders before players loose interest in the genre.
Horizon Hunters Gathering looks to be a monster hunter like game but with more side stuff to do like Elden Ring Nightreign maybe?
Highguard tried to mix in a bunch of different elements to their hero shooter game. While poorly executed, at least they tried to be different. (they needed alpha and beta tests to make sure the game was ready for the public)
Game companies see players like these types of games styles and they are trying to play it safe by either slapping an IP label to it or just being a similar game to what players already play now.
The issue is that if you want game companies to do something new, gamers have to show it by actually playing new games, but everytime a new game that doesn't follow what's already made comes, no one likes it because its new. (See Warhaven, Rumbleverse, Spellbreak, Knockout city, and DIvine Knockout for examples)
So now the gaming industry is stuck in the middle where you either make a game similar to what people like (basically the games in this quote tweet below), slap known IPs to it that people like and hope for the best, or try to create an entirely new game and pray it ends up getting enough people's attention to be successful.
Some games like Arc Raiders are successful, but how many games failed trying to achieve the same goal of success to the point game companies don't want to take risks anymore?