Still remember how I played it when I was in university. Various biomes, day/night cycle, weather effects, and tranquil atmosphere in free race mode.
https://t.co/1IWskGGrrE
Tested line art modifier in #Blender. It seems that it using actual geometry instead of some screen space effect, so it won't work properly for decals, for example.
The initial plan was to learn something about landmass and water plugins - but in the end, I spent a couple of hours debugging grass material due to a weird normals problem. Don't like when a small error holds you from creating something for too long.
#UE4
It's sad that there is no announcement of Xenoblade Chronicles 3 or Xenoblade Chronicles X for Switch. Waiting for the new Zelda and Danganronpa Collection then.
#E32021
Most of the games, which I'm buying, I'm playing only after 1-3 years. It's fine since many games stop selling and if you didn't buy them in time, then the only way to play them is to raise the black flag.
@Pequod_69 It's hard to compare since I don't know the underhood details of Lumen, but I like the idea to place lights like in the real world - in actual objects to get proper light shape and location. In terms of fine-tuning, regular lights are still better, I think.
@TimHawk96 @joewintergreen If emissive materials will be placed anyway (like in this scene) they will cast indirect lighting if Lumen used. I think it's cheaper to setup them properly to lit as much as possible than adding unnecessary lights which reduce performance.