The latest update of #Substance3DPainter is now out, bringing a wave of quality-of-life improvements, new vector import support, and more. Here's what's new. 🧵👇
Working on a personal project following @thiagoklafke Tutorial (Highly recommended).
Here I am sharing part of the Block Out process. One of my favourites steps.
References from Colmar Town and Howl's moving castle.
Enjoying being a part of #EnvArtMastery
🎥Making a Stylized Parquet Floor material in @Substance3D and @UnrealEngine - new video breaking down how I made this texture. Watch it here: https://t.co/sHqjMz691Y
Are you an environment artist looking to make large 3D environments out of your own ideas? Then this course that I created might be able to help you!
New @ArtStationHQ blog post:
https://t.co/mxOakT3JRF
Weekly tip share time! This week's blog entry covered Introduction to trimsheets
To get them all in one handy format visit our Patreon: https://t.co/3lL7McBEpR
#gamedev#gameart#tips
✨🌊WATER BREAKDOWN💦✨
A lot of people have been asking about how I've set up the water I showed in my last tweet, so here comes a breakdown of the materials in Unreal Engine 4, a 🧵
#indiegame#indiedev#gamedev#UnrealEngine#VFX
wanted to share how i go about texturing the ruins i make in substance painter, i don't know if these are well-known tricks or not but in any case they are very helpful for me so i hope it's helpful to someone else too!
"Mario games teach us that even if something is essentially the same, psychologically it can be completely different. This example is very easy to understand."
'Good topology' is one of the most misunderstood topics in 3D modeling. Universally good topology doesn't exist. Let's explore a better way of looking at topology.
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(Base mesh by Vincent Menier - https://t.co/lQymfwDwm4 )