A few images with the groom I did for Dean in Maya. Xgen is a pain in the ass but once you figure out its limitations it's pretty solid. I might look into Houdini next and see how the grooming goes there...I've heard a lot of good things about it.
We’ve been hard at work refining and updating the game’s visual effects. Here’s a look at one of the ultimate ability VFX currently in development. #screenshotsaturday#ue5#gamedev#indiedev
Since a lot of people asked me how to set up the custom metahuman and make it work with the game animation sample in UE5.6 I've made a tutorial for the people who are on my Patreon.
Go check it out.
https://t.co/1U5FizL7Kq
Obviously had to retarget the game animation sample and do some parkour. I also pretty much finished with the belt/coins...still some minor issues but nothing extreme. I'm really happy with how this turned out given that it was my first attempt at rigid bodies dynamics. @UnrealEngine