New Creature3D 0.131 update is out! You can now convert Procedural Motors into Keyframe FK Animation easily! Download it FREE from here: https://t.co/dLRoLmS9Cg #creature3D#gamedev#animation#unity3d#UE4
New Creature3D Alpha Updates for Rig Templates, Auto Rigging, GPU Weight Painting and a new High Performance Multicore Animation engine for the latest Intel + AMD CPUs! :) https://t.co/O5qisEawJo #creature3d#gamedev#unity#UE4#animation
Creature3D 0.13 FREE Alpha Release is out! New Rig Templates, Global Rig Transformations + High Performance Multicore Animation Engine! #creature3D#gamedev#animation#unity3d#UE4
Latest Creature3D update now includes easy to use GUI Widgets for sizing/placing Auto Weighting Shapes! This streamlines and makes the AutoWeighting workflow by quite a bit :) #creature3d#animation#rigging
Creature3D release 0.123 Alpha is out: GPU Accelerated Manual Weight Painting is in. This improves the performance + responsiveness of manual weight painting by quite a bit :) #creature3D#animation
@gamefromscratch @benstanley3dp Feel free to message me about any issues you are having. You can email: [email protected] .
It is Alpha and we will be addressing the issues. :) Cheers
In other news been experimenting with @KestrelmMoon 's creature2d's pixel art render in a possible pipeline for another secret project. Here's a quick test of a character concept (that was created from vector and skeletal animated) #gamedev#pixelart
Very happy with performance of @KestrelmMoon's Creature runtime for @threejs_org right now. Here's a test with 12 characters animating at 60fps, no problem. I need about 20 characters on the screen, but only at 20fps, so this should be doable. #javascript#chrome
Excuse the shit base animation (= not polished + I have little animation skill), but it's just to test physics-based secondary motion (hair and dress follow through), done automatically with @KestrelmMoon's Creature.
Excuse the shit base animation (= not polished + I have little animation skill), but it's just to test physics-based secondary motion (hair and dress follow through), done automatically with @KestrelmMoon's Creature.
@artofallan Hello,
Sorry the warp functionality is about to be phased out, for head turning you should use the new Grid Deform Motor and Poly Mesh motor coupled with the Animation Controllers. Try this tutorial: https://t.co/MhexUQlBHu