I made my first npm package.
Introducing ✨ ts-markdown ✨—an extensible TypeScript markdown generator that takes JSON and creates a markdown document. I will be using this to generate some of my @obsdmd vault materials from various data out there 📈
https://t.co/x2RFpX6HdC
@JenMsft Notepad, File Explorer, Terminal, context menus, notifications center, snipping tool, managed clipboard, wsl, sounds (disabling them 😅, nothing wrong with them, but I’m a sounds off user), theming and personalization 🤌, there’s probably more. I just went ham on the first day
Truly an amazing four years. The things which the Foundry team have accomplished in this short amount of time, the community they've gathered together, the people they've positively impacted. Here's to many more years to come 🍻
Our 4th anniversary is coming up on May 22nd and we're celebrating with a sale alongside our partners through May 31st!
Check out our schedule of great events and get ready for another exciting year for Foundry Virtual Tabletop. We'll talk new features, adventures, and more!
We are thrilled to share that Foundry VTT is now partnered with @Wizards_DnD to bring official content for Dungeons & Dragons to Foundry!
Check out our video to learn about the partnership, our updated game system and first piece of official content: https://t.co/wqF1IQFIST
Part 2 of our Kingmaker release will be available this Thursday, December 14! It includes the final five chapters, more than 50 new scenes for the adventure and warfare encounters, as well as a brand new Army sheet! Purchase before Thursday for a discount: https://t.co/EjMbZylnS5
I made a button menu in svelte. It was really chill. I could expand on it pretty easily, too. All in all, making a reusable component in svelte was a breeze.
@wesbos My experience has been mostly swapping color variables.
Occasionally, a color (or a whole text shadow definition or something) is only appropriate for one and not the other, so maybe the dark mode variable will have a value when light mode doesn’t, for example.
Ok, I am way too excited to discover "Drag Ruler" and its token movement pathfinding feature for #FoundryVTT. My players are amped now. Rather than routinely trigger token collision errors, they'll now have the joy of seeing their token take the shortest path to the destination.