@BradLeDonne@RavenSoftware@InfinityWard Year after year, you guys have designed your games so that ONLY MNK players get severely punished. None of these crutches (long list on top of that) apply to controller, and at this point it has to be some sort of sick joke lol cmon man.
@Parasite They changed the ads fov on low zoom. The cooked part is you have only one low zoom slot and they all have different zooms lol so if you have a low zoom slot for smg it won’t match when you swap to a pistol in terms of on screen speed. Here are the slots they need to add asap.
@TheeGodric@RavenSoftware Yeah true, it’s so cooked man 🤣 even my IRL peeps who were watching me play asked why there’s so much blood on the screen while in gunfights. They dont even play cod so that’s how u know it’s bad 🤣🤣🤣
@lql_00 It doesn’t feel like call of duty movement tho like even the older cods infinity ward made had faster sprinting, ads speeds and sprint to fire etc. Everything feels heavy. I would rather have them prioritize the weapon visual recoils gun shake away smoke stuff for sure tho.
@lql_00 Hahah true but would be nice for everything to be fluid man. It’s so clunky and the animations are cooked. Just so much delay between key presses and what you see on your screen.
@JouniHulkkonen I voted far too slow. Theres just a long list of things that can easily be modified that would be good for everyone. Even the og cods from 10+ years ago had faster animations, jump, running speeds, guns swaps, lethal and tactical throws etc. Now they just want delay in erythang
Spent almost 12 hours testing and updating today only for my hosting platform to be down ah man hoping it gets fixed asap so I can push latest changes.