@LuisHiluy Yes exactly, every gesture an animation has the same beginning and end and it makes it easy to chain together. And the baseline could always be speak up for quicker transitions 😌
Two days of trial and error for a reusable Foreman gesture system. Character consistency, better eye expressions, clean transparency, and every motion returning from neutral to neutral. More Social Crew process posts next. #CharacterAnimation#KieferStudio
AI can move fast—but without rules, the design starts drifting.
Before an AI touches the interface, it needs to understand the system: color, typography, spacing, motion, and character language.
Constraints first. Pixels second.
#DesignSystems#AIDesign#BuildInPublic
Flat type to 3D.
Shaped the letters in Illustrator, exported it as an SVG, brought it into Blender to add depth and thickness.
The best part: the moment it finally looks like the thing in your head.
Break down the Illustrator-to-Blender workflow next?
#Blender3D#3DTypography
Codex got the text wrong in Blender, so I rebuilt it in Illustrator and gave it SVG paths to extrude instead. That got me much closer to the design.
Full walkthrough: https://t.co/P6MyOwW3rl
#Blender#Codex
every pattern here comes from light moving across one simulated water surface as it vibrates.
i’m rebuilding Cymatics Lab with real-time sound, surface, camera, and movable lights. i also made the beat with the new Composer coming in the next update.
#CreativeCoding#Cymatics
Meshy AI got the body close, but the face didn’t look like me.
i replaced it with a real face scan, repaired and sculpted the model in Nomad Sculpt, then used Claude Code and Codex to bring it into Three.js.
now it follows the cursor and scroll.
#ThreeJS#MeshyAI
i never really advertised my iOS app because it didn’t feel finished yet.
this Cymatics Lab update adds simulated liquid, movable lights, Composer, live instruments, and new visual modes. the beats in this video were made inside the app too.
#Cymatics#CreativeCoding
i needed a faster way to build mounts for Apex Tide, so i started building my own voxel editor.
Voxelworks handles painting, materials, rigging, animation, saddle placement, and game-view testing in one workflow. still rough, but becoming a real tool.
#VoxelArt#RobloxDev
i’m building Apex Tide, a voxel underwater battle royale in Roblox.
the first few weeks were creature ideas, UI versions, graphics, Blender rigs, and a lot of changing my mind. the logo at the end is the direction that finally stuck.
#RobloxDev#GameDev
four projects. one live workshop. 🔴
apps, games, websites, and interactive 3D.
join me in the studio and see what i'm building live:
https://t.co/8ndGg8FpEP
#BuildInPublic#CreativeCoding
the website is in its weird phase.
i’m building a 3D version of myself in Nomad Sculpt, separating the bust, skeleton, and brain, then bringing it into an interactive website.
how weird should i let it get?
#NomadSculpt#ThreeJS