Directly from Ghost in the Shell PS1 Cutscenes, this has to be one of the smoothest sequences i've ever seen ; literally my eyes can't keep up with this much fluidity.
The words/terms that I associate some of my favorite animators with 🧵
1. Yutaka Nakamura (Cubes, Impact frames)
2. Nozomu Abe (Fluid and Explosive effects)
3. Keiichiro Watanabe (Noddle smears, gliding and running)
4. Kouki Fujimoto (Weighty sakuga, all-rounder)
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