Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once
#gamedev#screenshotsaturday
"Always keep your mullet spotless and clean, no matter how many gibs and eyeballs are flying around."
- Snake Logan, 1993
Bio Menace 3d – Wizordum Modding WIP @wizordum@Apogee_Ent
Fort Oasis waits… @PlayTotalChaos is out NOW on PC, PS5, Xbox, and Game Pass.
From the mind behind Turbo Overkill, @wadaholic drags you into a descent you may not return from.
Eternal thanks to @Atari & @playinfogrames for helping unleash the horror.
Had a lot of fun working on these guys! Meet the Hoppers. If they get too close for comfort, you can try shooting their legs - but be careful, they might fall towards you!
#screenshotsaturday#indiegame#retrofps#FPS#boomershooter
Is it a bunch of extra work to make all friendly NPCs react to Flit's attacks? Yes.
Am I doing it anyway because funny?... Also yes.
(Again, ignore the placeholder Spyro music I'm jammin to)
A few neat additions to help Flit feel more grounded as you explore levels!
Her wings bend if they collide with walls, she'll also push against a wall if you run into it and will now reorient to match the slop of a standable incline!
(Again ignore the AE music I'm jamming to...)
Today I finished working on the last of the second area's secret levels.
Next time, I'll start connecting them to the hub properly and also start working on the boss level for this area.
Not much time left before i'll move on the third and final act of the game.