Bonjour, francophones ! Notre jeu indie aura une localisation en français ! 🇫🇷
#SinsKiller est un bullet hell top-down shooter d’action et de dark fantasy dans lequel vous incarnez un mage déchu en quête de rédemption.
- Entièrement réalisé par des humains
- Sortilèges d’éléments variés et mécaniques pour explorer différents styles de combat
- Combat rapide et précis
- Progression ARPG avec arbre de compétences
- Boss gigantesques
- Classements pour battre vos amis
Si vous aimez ce que vous voyez, ajoutez SinsKiller à votre liste de souhaits Steam. Merci !
#indiegames
¡Hola, hispanohablantes! ¡Nuestro juego indie añadirá localización en español! 🇪🇸
#SinsKiller es un bullet hell top-down shooter de acción y fantasía oscura en el que encarnas a un mago caído en busca de redención.
- 100% hecho por humanos
- Hechizos de diferentes elementos y mecánicas para explorar distintos estilos de combate
- Combate rápido y preciso
- Progresión ARPG con árbol de habilidades
- Jefes enormes
- Tablas de clasificación para superar a tus amigos
Si te gusta lo que ves, añade SinsKiller a tu lista de deseados de Steam. ¡Gracias!
#indiegames
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
👋 Hey, #indiedevs!
Let's see some screenshots from your #indiegames!
We'll pick 2 winners each week:
🏆 Top Screenshots
🤝 Best supporter
To enter:
🖼 Comment
🔀 Repost
💬 Support the other devs' projects
#ScreenshotSaturday#CelebrateIndies
Tweaking the lighting, effects, and environment in Limbo to improve gameplay clarity. Just added some traps too, and it finally feels like everything is coming together. Slow and steady progress, but I’m really happy with how it’s shaping up. What do you think?
#SuperDevDay? #SinsKiller #ゲーム制作 #indiedev
Lightning chaining is coming together this week. I'm having way too much fun with this :D
Any lightning lovers out there for #SuperDevDay?
#SinsKiller#ゲーム制作#indiedev
Lightning chaining is coming together this week. I'm having way too much fun with this :D
Any lightning lovers out there for #SuperDevDay?
#SinsKiller#ゲーム制作#indiedev