Just added cross-compile and custom toolchain support to #kitlang, making it easier to use for embedded platforms. Tested with arduino and a GameCube homebrew toolchain. Working on a writeup for the blog.
The #kitlang compiler can now be installed on Mac/Linux from pre-built macOS, .deb and .rpm packages - thanks to @kit_plummer for the contribution! Instructions available at: https://t.co/mLEnoEvC3r
#kitlang now supports procedural macros! Write code from your macro to stdout, and it'll be parsed and compiled as part of the parent program. Macros can execute arbitrary code to generate or extend type/trait definitions, "derive" traits automatically, etc.
Released the source of my very in-progress NES emulator written in Kit: https://t.co/QokTJYpSVU - some remaining issues which I don't know when I'll get around to fixing, but worked well for a proof of concept of what writing Kit is really like at this point
To answer some common questions, I started a Wiki page comparing Kit to other languages in the space: https://t.co/d4Fhfu4I9N Additions/corrections welcome.
Appreciate all the interest in Kit today. There's a lot more to be done! If you've ever wanted to contributed to an open source programming language, you'd be welcome to join in and there's plenty to do!