[2/2] Since I don't ever make this kind of video, I'm sure it could be done a lot better, but hopefully it gets the point across. I'd love it if people who specialize in this kind of video started looking at the broader issue.
Here's the link:
https://t.co/kZ4i4fYwAQ
@luispedrocoelho cao is actually four strokes in traditional Chinese, two horizontal and two vertical. So this is not technically wrong. https://t.co/TRUGfbIRNv
Sunday rant.
For software engineering, my sense is that the phrase “premature optimization is the root of all evil” has massively backfired. Its from a book on data structures and mainly tried to dissuade people from prematurely write things in assembler. But the point was to free you up to think harder about the data structures to use, not leave things comically inefficient. This context is always skipped when it’s uttered.
Not all fast software is world-class, but all world-class software is fast. Performance is _the_ killer feature.
If you are in engineering, here is a fantastic anecdote. I refer to this account often. It’s a bit subtile, but the implications are massive-
It’s an account of how SQLite became 50% faster, not by doing one specific thing but hundreds of small ones.
SQLite is everywhere today because of this work.
https://t.co/krLFFps2up
We need the engineers in all companies fight for this more. Product leads are not the right owners of the end performance of the software. This needs to be encoded in the professional pride of the software engineering discipline. Leaders in companies need to encourage it and hold engineering accountable. It’s simply not ok to fritter away the performance of the products for random reasons.
Every user of your products cares exactly as much about latency as engineers do when typing in their terminal. They just don’t have the words to describe what they don’t like about the experience and neither should they.
HEY! im looking for work! my name is claire, and im a character/prop concept artist with experience in indie games and TV animation!
mainly looking for freelance, but open to any kind of work ✨
links below!
Hey, I recently quit my job at Deck13 and can finally reveal the reason. I'm currently busy finishing a phd but from next May I'll see if I can make it as a freelancer. If you want help with console ports or performance work for anything that's not Unreal or Unity, get in contact
WE ARE LIVE!!!!!!
Woad:Stone to Stone is a solo journaling TTRPG based on welsh mythology and inspired by history! A beautiful Tarot deck guides your path through Mythic Cymru as you face friend, foe and fae!
https://t.co/pDLlOoCEqr
Like any strategy RPG, Grand Arms has a huge cast of characters, and sometimes it may be difficult to keep track of who's related to who. To help, the in-game lore "wiki" records details of characters you've met, and how they relate to each other.
#indiegames#gamedev#strategy
Quick - there's a hole in the space-time continuum, and I can see events from tomorrow on Wikipedia right now. Not sure how long this will last, what should I look up?
@lizardengland - You don't need a while loop: you'll always finish on the first iteration.
- When you set done = true inside the for loop, you should "break". Otherwise you're scanning the rest of the items for no reason.
- "if (!done)" vs. "if (done == false)"
But - working code is good code!