"KLASH is by far the fastest asset review platform on the market, even faster than uploading directly to S3."
Wow! Nice words from Fredrik Darum at Dextry Studios 🙏 We are very happy to be working with Fredrik and team - https://t.co/9qrQTxNvIA
Making and marketing games include several stakeholders and iterations to get right. Read about how our friends at Funcom reduced friction in the feedback loops and securely share, review and manage assets - https://t.co/iok1Jop2jn
A proprietary engine, cutting-edge @nvidia tech, and a carefully tailored art pipeline - all tied together with KLASH for that consistent and tight collaboration needed to ship great games; here's an insight into the workflow at Elemental Games - https://t.co/WtsNWKcZRC
We recently had a chat with Keith and Becka from @Beyond_FX five months since the studio joined forces with Virtuos! Fun fact: Beyond-FX has a happiness specialist, and is arguably the cutest employee to exist. 🐶
Read the full interview: https://t.co/98RReWvJur
@EHillGameDesign thanks for a great presentation at devcom in Cologne. As discussed, we would appreciate your evaluation of KLASH real-time live streaming with Jira for level design. More info https://t.co/ZwOaICFh7t Drop me an email for account trials [email protected]
The KLASH film - meet the founders https://t.co/pfJVgJ1HuZ
Credits:
DoP & Color Kristoffer Hellman
Sound Martin Mighetto
Editor & Director Mia Bungard
Production Bungard Film
About KLASH https://t.co/ZwOaICFh7t