📢 Multi-View Image to 3D just got a major upgrade!
Now your textures generate from multiple views too.
So a few references of the same object bring the whole model back with much higher accuracy and consistency, from structure to texture.
1/ We’re entering the era of agentic commerce, and we believe that world models are the missing engine.
Instead of browsing static product pages, agents will let you interact with products inside your own world before making decisions.
Today, @DecartAI we're releasing Anywear👇
MotionGen can now simulate Slow motion and fast motion in the same video clip. Full tutorial on the TAngraFX YouTube channel.
You need at least V2.9.4 with engine v1.4.6
100% local, one-time payment. Lifetime use.
No internet
Auto animation enhancement.
Auto foot lock
Incredible AI parkour simulation from @NVIDIAAI. It learned to be a pro from looking at just 30 seconds of footage! ▶️Full video: https://t.co/LPD9rNjtJQ
🎮 Joy Impact: The Bass Wall for Beat Gamers
A high-energy VR rhythm experience where you smash the bass wall and feel every beat.
Meta Quest → https://t.co/ENoUEusDEn
#gaming#indiegames#MetaQuest#VR
This Procedural Clouds Shader drops realistic cloud layers into your scene — and it works in both Cycles AND EEVEE.
What makes it great is that it's fully procedural, so there are no external textures to manage. It's lightweight, fast, and easy to tweak.
Read More : 🔗 https://t.co/nwQLA78VWA
OPUS 5 + HIGGSFIELD JUST REBUILT A 2005 PS2 ADVENTURE GAME WITH 2026 GRAPHICS
no engine. no studio. no art team. what if the adventure games i grew up on shipped today?
this is what came back.
00:00 - drop straight into the fight, blades out, forest lit with god rays
00:03 - golden bow - one arrow, a creature bursts into leaves
00:07 - the ground splits open, a moss-stone golem boss rises, health bar up top
00:11 - dodge the fist slam, unload on the weak point, HP + mana bars live
third-person. real HUD. real game-feel.
custom hero, custom boss, every frame generated, nothing hand-modeled.
no build, no assets - one afternoon and a text prompt.
this is where gamedev is heading.
follow + reply "REBUILD" if this hit you.
the exact prompt i used ↓
CLAUDE OPUS 5 HA RECREADO UN JUEGO DE POKÉMON EN 3D
Y no es un vídeo, es una web jugable.
Corre en el navegador, sin descargas, sin instalar nada.
Web: https://t.co/1tf3fRBYEU
Empiezas en Pueblo Paleta, te mueves por el pueblo, entras en las casas hasta puedes elegir inicial.
Lo lejos que ha llegado el vibe coding es una locura.
The new Blender VFX Add-on is currently in development. We're planning to release it sometime next week. It's still a work in progress, so stay tuned!
#b3d
SOMEONE VIBE CODED A FULL PC GAME
100% prompts with no code
the stack:
- built entirely in Cursor
- 90% Grok 4.5, rest Opus 4.8 and GPT 5.5
- switched to Grok 4.5 for speed and cost
- built on Godot
- art generated with ChatGPT Images through his own custom tool
Act 1 is already playable
this is what vibe coding actually looks like now
AI anime production is getting powerful.
GPT Image 2 created the entire storyboard from one prompt.
Then Seedance 2.0 turned it into a cinematic anime scene.
Step-by-step tutorial with prompts: 👇
🚀 Smart Topology is LIVE in Image-to-3D!
Generate 3D assets with native part segmentation, clean and accurate, in ~10 seconds. Full control over poly count.
Made for game dev workflows, real-time and web-based 3D.
We'd love your feedback to help us refine the quality!