@NixxesSoftware which imo, like a far off cliff being highly detailed over a nearby speaking character's wall or wood nearby kind of breaks immersion, i understand that turning on DoF somewhat makes it lesser noticeable but then even at high DoF kinda makes hair glimmer which an issue itself too
@NixxesSoftware feedback
if possible can you make the game priortise nearby assets when in cutscenes as when playing on medium textures the game looks fine normally but in cutscenes its hard to miss nearby assets looking slightly muddy, all while far off assets are getting vram space
@sandeepbudki@JioCare facing the same issue, sucks go through this while living in a place with weak mobile data reception and having relied on wifi calling
Thank you to the Counter-Strike community for helping shape the start of Counter-Strike 2.
Through playing the Limited Test, sending us feedback, small playtests (Team North and Team South), and communicating with us in different ways, you've helped get CS2 off to a great start.
We are incredibly excited for the next chapter in Counter-Strike.
Special thank you to @MACHINEgg for lending his voice to the launch trailer.
Counter-Strike 2.