@Toombler_ Yep, you are right. And I think I learned a thing or two in that process, so thank you for that!
If I can help you with playtesting your steam game, please let me know 😀
A puzzle game I worked on was recently released. At first, I was happy with the level I made. But… turned out It was a waste of time to play😱
Lucky, @Toombler_ helped me redesign the level, so it was actually fun to play. You can play it here: https://t.co/Rn8Yrlta4f
It was made as part of the Thinky Puzzle Game Collective, so in total we were 30 people who all worked on the game. Try to see if you can figure out which of the levels was made by me. Hint, it’s one of the last levels in the game.
Last Friday at #SpilBar50, I gave around 100 people a choice.
I was asked if I would like to give a talk for the Danish Game Industry and I of cause said yes. I incorporated one key element from video games in my talk. Choice. As in, the audience got to choose the topic (2 opt.)
The choice landed on the Red Talk about Creative Ideas. Afterward, I was told by so many different people that they really liked my talk, that I lost count.
Photo credits to @mortentweet, @gminorscale
I was so lucky to be a playtester on this game. I can tell you Dis Pontibus2 is a really nice puzzle experience and since it has procedually generated puzzles you will run out of puzzles to solve😃 Go buy it now!
Dis Pontibus 2 is out *now*!!!
I'm so grateful to too many people to list here (they are in the credits 😀), but in particular the excellent people from @games_astra!
Itch: https://t.co/oVoV3RMORf
Steam: https://t.co/abhhW75bT9
Today I finally completed a "short" project of mine I have been taking many small steps toward achieving over the last couple of weeks. I managed to walk 45 Km (see the route below) all done in about 10 hours. (with a couple of sit down breaks ofc)