2. Having a HP (high poly) mesh that is one sided. This prevents the quad draw tool from getting confused as to which face you are targeting.
3. Use this as an opportunity to line up your UV cuts with any clothing seams.
60 Days of Character Art - Day 3 - Retopology - Quad Draw
Next up is one of the basic retopology techniques using quad draw in Maya. This is a manual form of retopology, but allows you to have good control over your mesh.
https://t.co/ZCY1oGADLA via @YouTube
60 Days of Character Art - Day 2 - Clothing Piping
Here is a quick and easy way to give your clothing some edging/piping in Zbrush. It would be too long to write out so I prepared a quick screen recording of my using this technique.
https://t.co/h66dItKZ2m via @YouTube
@UpholdInc Hello, can you help me with my support ticket please? It was opened in January and after a couple of emails, I have not heard anything since Feb 17th