One open world. All of feudal Japan.
68 real provinces. 189 towns. 155 characters and creatures built so far, from rice farmers to mountain giants.
Your story begins in Tosa, 1603.
KYODAI: Outlaw
#indiedev#screenshotsaturday
@novabrand Solo dev, feudal Japan, 1603 🏯
KYODAI: Outlaw is an open-world outlaw game in Unreal Engine 5.
68 provinces, built on real Japanese elevation data. This is Shikoku 👀
#screenshotsaturday#indiedev#UnrealEngine5
Shikoku, 1603.
The whole island for KYODAI: Outlaw, built from real elevation data: castle towns, period highways, mountain passes, the pilgrim road and every village in between.
Right: the Kōchi plain, where it all begins.
#gamedev#indiedev#UnrealEngine#feudaljapan
1603年の四国。KYODAI: Outlaw のために作っている島全体のマップです。#indiedev #ゲーム制作
One open world. All of feudal Japan.
68 real provinces. 189 towns. 155 characters and creatures built so far, from rice farmers to mountain giants.
Your story begins in Tosa, 1603.
KYODAI: Outlaw
#indiedev#screenshotsaturday
We're open-sourcing Autopilot.
A self-improving agent that plays your game and finds bugs. Unity, Godot and Unreal.
→ 43% more accurate
→ Almost 2X faster
→ Beats Claude Code at playtesting
It’s Computer Use for games – closing the agentic loop and solving the most tedious part of game dev.
Stop being your agent’s tester. Free trial + GitHub below.
First look at Daigo. Eight seconds of turntable.
KYODAI: Outlaw is a feudal Japan open world made by one person. It's early: character pipeline now, Unreal footage later.
#solodev#gamedev#indiegame#wishlistwednesday
1603. A rich merchant's house in a castle town, and a forgotten temple up in the hills.
Two of the thousands of buildings going into KYODAI: Outlaw's open world.
#gamedev#indiedev
@sensational965 Building out all of feudal Japan by myself 🗾
Real terrain, 68 provinces, an outlaw rebellion from Tosa to Kyoto.
Follow along from day one, come watch it grow.
KYODAI: Outlaw
#FollowFriday#gamedev#indie
@VideoGameCream Building all of feudal Japan by myself 🗾
Real terrain, 68 provinces, an outlaw rebellion from Tosa to Kyoto.
Following along from day one, come watch it grow.
KYODAI: Outlaw
#ShowcaseThursday#gamedev
@IndieReachpro Building all of feudal Japan by myself 🗾
Real terrain, 68 provinces, an outlaw rebellion from Tosa to Kyoto.
Following along from day one, come watch it grow.
KYODAI: Outlaw
#ShowcaseThursday#gamedev
@indieexchange Building all of feudal Japan by myself 🗾
Real terrain, 68 provinces, an outlaw rebellion from Tosa to Kyoto.
Following along from day one, come watch it grow.
KYODAI: Outlaw
#WishlistWednesday#gamedev
@Satior420 Building all of feudal Japan by myself 🗾
Real terrain, 68 provinces, an outlaw rebellion from Tosa to Kyoto.
Following along from day one, come watch it grow.
KYODAI: Outlaw
#ShowcaseThursday#gamedev