Proud to have been part of something so huge for the game dev/haptics/audio community, especially since it’s a tool I really believe in. Accessible middleware like this move industries forward, enabling creatives to do their best work & discover novel new uses for their medium!
It’s finally in the wild!This is the final product Meta hired me for. I was entrusted to educate the public on Meta Haptics Studio, a fantastic tool for authoring haptics for games! I produced everything in this video: the concept, script, motion graphics, even did the voiceover
@VadimYuryev This is a big deal for people wanting to use this in music production where any substantial fan noise is a dealbreaker. I'd love to see a Logic stress test! I want to know how a low-power-mode M3 MackBook Pro performs in a large session with hundreds of Kontakt and VI instances.
Friends, if you are lonely, or are going through something tough, talk to someone. If you are well, think of who in your life might need you, and reach out. If anyone in my circle is hurting or just needs a friend to talk to please reach out to me. I’d love to listen and help. 🕊️
My good friend Jordan Augustine, an absolute mastermind of psychological horror, is producing a sci-fi feature film that sounds just amazing. You should definitely be following him!
I'm so fortunate to be collaborating as a producer with Jacob Lees Johnson and Derek Romrell on my first scripted feature film "Oubliette", a sci-fi psychological horror all about time loops, uncanny monsters of the subconscious, and the end of the world.
Great thread on appreciation of and how to work with composers & audio professionals in games. Highlights are the discussion of ownership rights, the godsend of middleware like #fmod, music as marketing, the immortality of an OST, using live performers, and trusting the artist.
I do a lot of educational tweets about game audio, but let's do a quick fundamentals-of-music thread for all the indie #gamedev folk out there, to help get everyone on the same page! As ever, RT if you find this helpful. (1/25)
@nightsharkss @ghoulnoise Couldn’t have put it better than @ghoulnoise put it! Also, right clicking is your friend. Everything is right-clickable or double-clickable, and contextual.
Finally get to share what I’ve been working on the last 7 months. I did all the music and sound design for the Apple Arcade game Transformers: Tactical Arena, announced today! Man what a huge honor to work on such a beloved IP from my childhood! #gameaudio https://t.co/TEUMApTxyx
Anyone else check @fmodstudio revision history like 4 times a day toward the end of the month to see if they’ve dropped a new version yet? Ok I lied, I start spamming the link like a week after a version drops. #gameaudio#gamedev
@NoahNCopeland@jujuadams@AgentAvis@StaticLoFi@Case_Portman It’s crazy to me that audio is not at least a second or third tier priority among many game engines. They don’t even need to take on building their own tools... they already exist in the form of middleware. Actual AAA tools could be available to their users.
This was a light in dark places today. Thank you @joshgad@elijahwood and the cast of #LordOfTheRings for showing us “That there’s some good in this world, Mr. Frodo. And it’s worth fighting for.”
I hope our new episode of #ReunitedApart brings you some light and joy today. #LordOfTheRings is one of my favorite trilogies of films of all time & this episode which we shot together a week ago to support @nokidhungry , is perhaps our best one yet. https://t.co/JUJWyd8voO