LOSSST is an indie puzzle game being developed by @MaximeEuziere for Web, iOS & Android. How hard can it be to place a snake on black patterns? Try the beta๐!
Hello World! Do you like puzzles?
Try the beta of #LOSSST!
>> https://t.co/Tw7rGX1dFZ <<
(works better on Chrome - PC or Android)
Don't forget to leave a feedback!
#gamedev#indiedev
@chrisvfritz Awesome !
While I'm holding you, you're also invited to try my other game jam success here (it's got portal and time travel mechanics)
https://t.co/PtwNKpOPXO
๐
@chrisvfritz Wow, thanks a lot !
Did you visit the three worlds through the "choose level" menu ?
If you want to see more, this demo is a "hd remake" of a game I did last year for a game jam, and that game had other mechanics (3D puzzles, different music, eastereggs):
https://t.co/oO0i5MfsXK
Subtle changes in progress on #LOSSST: now I'm only using public domain textures instead of random Google images, and make color adjustments myself ๐จโ๐จ
#gamedev
Puzzle count: 118!
Here's the room 3-5, with (I hope) increasingly difficulty. โ๏ธ
I also added new musics in rooms 3-1 to 3-5! ๐ป
(starting with Antonio Vivaldi's "Winter", of course)
>>> Demo: https://t.co/Tw7rGX1dFZ <<<
#gamedev#screenshotsaturday#WIP#LOSSST ๐
Puzzle count: 107!
(at the bottom right, I tested "wrap puzzle + wall". Not sure if I'll keep it)
>> Demo: https://t.co/Tw7rGX1dFZ <<
(Also, I'm preparing the music for world 3. It'll be here soon!)
#screenshotsaturday#LOSSST๐ #gamedev
Puzzle count: 101 !
Here are the first rooms of world 3
>>> Demo: https://t.co/Tw7rGX1dFZ <<<
As always, it's WIP, and quite easy for now but it'll become much harder in the next rooms ๐ช
#gamedev#LOSSST ๐
The first (easy) "wrap" puzzles of the world 3 of #LOSSST๐
Don't worry, they'll quickly become hella hard!
(Snake transitions will be enhanced too)
#wip#gamedev#indiedev#screenshotsaturday
Time to start the world 3 of #LOSSST ๐...
With a new ambiance and a new kind of puzzles (the "wrap" puzzles) !
(WIP! textures are still temporary, that's why you can see a stock photo mark on the snow ๐)
#screenshotsaturday#indiedev#gamedev
Everything's in the little details...
In the desert world, the snake and the puzzles now sink a little into the sand.
(art is not finalized yet)
#screenshotsaturday#gamedev#LOSSST ๐
The first 92 puzzles of the game...
>> Demo: https://t.co/Tw7rGX1dFZ <<
(for Chrome, PC or mobile, WIP)
#screenshotsaturday#gamedev#LOSSST ๐
Puzzle count: 92!
The world 2 is more or less complete, unless I find new puzzle ideas with those teleporters... stay tuned!
>> Demo: https://t.co/Tw7rGX1dFZ <<
#gamedev#LOSSST ๐
TIL Chrome can now transition between two background-images by doing a cross-fade ๐ฎ
I'm totally keeping that in the game!
(you can try it in the boss level)
#LOSSST๐ #CSS#gamedev
Status:
- This summer: the free demo for PC & mobile will feature 3 worlds + about 120 puzzles.
- Later this year: the full game (less than $5) will have 4 or 5 worlds + at least 300 puzzles, hints, bosses and a puzzle editor.
- TODO: hire a texture artist, polishing, decoration.
Puzzle count: 87
>>> Demo: https://t.co/Tw7rGX1dFZ <<<
Let's start room 2-8!
(Also, organizing the ideas about the world 3 and about the free demo on Play Store and Steam...)
#gamedev#indiedev#LOSSST๐
@zaffre_sheep@IndieGameDevGuy Well, currently there aren't textures, the horizontal and vertical parts of the puzzle are made of white/black/pink/tan squares. How do you imagine a different texture could look like?
Puzzles with wall + ground are kinda hard to decypher...
Does one of these alternatives look better?
#gamedev#LOSSST๐
(hey this one is not trivial to solve btw ๐ค)
Still adding new puzzles (in rooms 2-6 and 2-7).
Hey testers, are they becoming hard enough?
I'm still afraid to make things too easy or repetitive...
>>> Demo: https://t.co/Tw7rGX1dFZ <<<
#gamedev#indiedev#LOSSST๐