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Puzzle count: 107!
(at the bottom right, I tested "wrap puzzle + wall". Not sure if I'll keep it)
>> Demo: https://t.co/Tw7rGX1dFZ <<
(Also, I'm preparing the music for world 3. It'll be here soon!)
#screenshotsaturday #LOSSST๐ #gamedev

The first (easy) "wrap" puzzles of the world 3 of #LOSSST๐
Don't worry, they'll quickly become hella hard!
(Snake transitions will be enhanced too)
#wip #gamedev #indiedev #screenshotsaturday
Time to start the world 3 of #LOSSST ๐...
With a new ambiance and a new kind of puzzles (the "wrap" puzzles) !
(WIP! textures are still temporary, that's why you can see a stock photo mark on the snow ๐)
#screenshotsaturday #indiedev #gamedev

Everything's in the little details...
In the desert world, the snake and the puzzles now sink a little into the sand.
(art is not finalized yet)
#screenshotsaturday #gamedev #LOSSST ๐

Time for some UI enhancements!
- Controls hints, like this one ๐
- A button to save and return to the menu
- Looking for an idea to exit puzzles easily when we're stuck (currently it's doable by pressing "R" on desktop, but not obvious)
#screenshotsaturday+1 #gamedev #LOSSST๐
The first 5 rooms of world 2 are now available in the level select screen...
(or by playing the game normally)
And the whole world 2 has a special music!
>> https://t.co/Tw7rGX1dFZ <<
New puzzles are coming soon...
#gamedev #LOSSST ๐ #screenshotsaturday+2

The boss fight is now playable completely!
It was more work than I expected...
https://t.co/fxMW5Yn1Kc > choose level > BOSS
Some parts are not polished yet but if you beat it you can discover what's in this egg, and proceed to world 2!
#LOSSST ๐#gamedev #screenshotsaturday+1

WIP #nes emulator:
5 opcodes are emulated now, for a total of 12 CPU cycles.
These instructions set a value of 0x10 in memory (@ $2000) and a value of 0xFF in A.
At least now, the PRG-ROM bank scrolls automatically to show the current instruction in binary and assembly.

Also, I enhanced the camera position(s) when the snake is in a puzzle with a vertical part and an horizontal part.
It's subtle, but necessary, especially on mobile.
#screenshotsaturday #gamedev #LOSSST ๐
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