I’ve been working on a small #Blender tool called BoneGuide.
It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own.
#b3d#rigtip
Teaser below 👇
skin-tokens.cpp is up on GitHub! This let's you generate a skeleton and skin weights for humanoid and non-humanoid meshes. I tried combining this with skeletal animations from kimodo.cpp, but still having issues there as can be seen at the end of the video