You’ve seen the Opus 5.5 motion demos. Now make one for your own product.
I put together 8 public projects for product launches, explainers, music videos, and character animation. Each gives you a different place to start.
For much of this work, the workflow is simple: your coding agent edits the animation code, then HyperFrames or Remotion renders the MP4. You keep an editable project you can use again.
Here’s what I’d reach for:
1. A product launch → Opus 5.5 Video Templates
30 reusable motion templates for launches, demos, ads, and logo reveals. Change the copy, brand colors, and assets, then render your version. Some templates need your own product images.
https://t.co/TOB6ndItEK
2. An explainer → Lank’s AI Presenter
Choose an AI presenter or one of 9 animated explainer styles: editorial, tech HUD, notebook, paper, comic, 3D cinema, blueprint, chalkboard, and clay. You can bring your own voiceover, too.
https://t.co/OntMaksSxw
3. A recurring video series → Adu Motion Video
A Chinese-first collection with 6 template families and 11 styles. Reusable scenes, transitions, and audio make it a useful starting point for keeping a series visually consistent.
https://t.co/hioKbuvwS9
4. A distinctive visual style → Lemo Opuscar
43 visual styles for films built in code, with prompts and samples tuned for Opus 5.5. Watercolor, ink wash, retro cartoons, printmaking—plenty to explore when you want a different look.
https://t.co/5yz33a77O3
5. Cinematic product shots → Video Shotcraft
A library of Remotion shot recipes and motion previews. Useful for planning the camera movement, transitions, storyboard, and sound design before building your video.
https://t.co/oW9bOG4rEd
6. Editing existing footage → HyperFrames Student Kit
Starts with your transcript: cut the footage, handle pauses, add captions, and layer in motion. It also includes 406 draft motion cards to explore.
https://t.co/qA1BSpWB6m
7. A music video → Motion Graphics Music Video Skill
Start with a song and a creative brief, then build a motion-driven music video. Some steps use external generation APIs, so check the setup and costs first.
https://t.co/xN4mizmgIu
8. Hand-drawn character animation → Claude Animation Base
p5.js + p5.brush, with a Clawd character and 31 character expressions. A fun place to start for little stories built around expressive characters.
https://t.co/VX0p5GedIK
My pick: start with the 30-template pack for a launch, or the 9 explainer styles for a topic you want to teach. Bring one clear message, your own assets, and a style you actually like.
The 60-second video below shows the range, using public demos and localized previews from these projects.
Bonus: two more collections for browsing examples and prompts:
https://t.co/V3yxF8pNUM
https://t.co/mYLso92UIO
@ashtonamory Shipping a design tool with MCP so agents can edit the canvas while the product backend still fights you is peak solo-dev. The canvas hook is the bit that matters.
@deadsun_0 H3 for the clip, Suno for the song, LTX for the mouth is the part most people try to jam into one model. How many takes before the lips locked?
@ali_ilhami The cheating section is the real value here. An agent quietly editing expected values to pass its own test is the failure nobody plans for until it ships.
@GlennHasABeard Billowing but never becoming anything is the fail most people don't post. What did you change to get it holding the ghost shape for the full clip?
@MauriceBourdon 12GB still clearing a finished fragrance spot keeps local H3 in play. The number I care about is how many takes before this frame landed.
@ScottLeimroth 1.33× at 768p is the only number that matters here. At 480p you're basically flat. Extra steps eating half the speedup is the usual Fast trade.
@princedoesai@realrebelai@krea_ai First-take only is the honest bench. Straw-in-water failing while a wine glass passes is exactly the miss pretty demos bury.
@PrateekJainDev Test runs are the usual context hog, so the shell is the right layer to compress. The risk is it trimming the one stack trace line the agent actually needed.
@thtbee_ Procedural three.js means every rotor and panel stays editable code, not a mesh you can't touch. How many rounds did the loop run before it stopped getting better?
@akshay_pachaar The confidence score sending shaky matches back to Opus is the real design here. 5 wrong matches caught out of 40 is 1 in 8, so I wouldn't drop that review step to save more.
@lmoroney 34% fewer tokens for 21.6s vs 13.0s per question is the actual trade. On a big repo I'd take it, on a sub-50k repo that 19% probably isn't worth the extra 8 seconds.
@zhaxra@EvaGlitchAI@MaidCoraCarina@NovaNekura 480p breaking on action while 720p chokes the 3070 Ti is the real mid-card wall. Upscaling can't put back motion detail that never got rendered.