@iamrobtv You have to be genuinely retarded to think Yotei’s story boils down to a cliche revenge plot. Like you have to actively ignore all the trillion times better character development that exists compared to Tsushima.
@Pano_077@SgtDangerCow Map design for like 80% of the maps is the best it’s been since BF3. DICE has never had this amount of homeruns with post launch content in over a decade.
@swaguley@Zackzackman9@JouniHulkkonen This is such a laughable slippery slope fallacy. Why stop at the vaulting speed of bf3? Why not take away the vaulting all together? Why not make going prone be a super shaky 7 second non-cancelable animation?
@Krymms@Dancovich@BattleNonSense Definitely disagree that that’s the only reason why. There are more resupply bags lying around than ever before. Anyways, how often explosives are thrown is not the same as WHEN/HOW explosives are thrown, which is tied to gameplay incentives.
@Dancovich@BattleNonSense Exactly. And the intent is to stop making grenades be bundled up until everybody throws them from safe distances onto choke points leading to explosive spam. Bf6 is like the first battlefield ever where explosive spam is not a huge issue. They should absolutely be offensive.
@swaguley How long are you gonna parade these idiotic takes. longer and heavier animations are not the make or break for an arcade online shooter. Vaulting was useless in prior titles, slow grenade throws led to immense explosive spam on poi instead of using them offensively etc etc etc.
@swaguley How are you not embarrassed by this? You’re trying to draw conclusions from animation speeds without even spending a single second on why something like vaulting maybe should be more than just a heavy animation that’s useless in active combat.
@swaguley Vaulting is meant to be a viable movement option in combat, an active choice you can make to use movement in your favour. In BF3/4 it is a death sentence to try and vault into cover or to keep up speed. Having it just be a fancy animation makes it a useless gimmick.
@EndersFPS@dominic42656781 Definitely not the god class on any vehicle heavy map. The squad beacon + GL is super deadly on assault combined with the faster cap speed. Specifics with the air gameplay that aren't just bug fixes? What makes it "a mess" compared to prior titles?
@Waffle_Bomb@anabelle_dawn@WKristman842 When they meet Han and Chewie they both finish each others sentences with “too much stress on the hyperdrive” after Rey explains what Unkar had done to the falcon.
@Waffle_Bomb@anabelle_dawn@WKristman842 She has literally worked on the falcon before! She is the one who tells us what Unkar Plutt did to the ship and why she disagreed with doing it.
@Uniting_ps@EverythingBubbl Body, head, don’t matter. Every gunfight has variables due to skill with aiming. The reward should be even higher if I were to get all headshots, but not a necessary requirement.
Low ttk favours the one who starts the shooting, high ttk favours those that have to react to it.
@Uniting_ps@EverythingBubbl Haha what? It's the exact opposite. If my flank lands me behind 5 players and they each take 5 shots to kill im probably dead before getting to my second or third kill. Their combined ttk is several times faster compared to mine.