Beginning the rollout of the newly revamped website. Still got some content work to do but its looking a whole lot better. Many thanks to @_jgawlik_ for their very hard work on this project!
OK I said I'd get the quad batch stuff done today, and here we are. The same scene earlier took over 100 draw calls, now only takes 6 (+1 for the debug OSD). Prior to sorting, took 300+ calls, 6k before batching was started. 6k -> 6. #IndieGameDev#LinuxGaming#OpenSource
Good lord that was a pain to implement. Anyway, full orthographic camera projection working in https://t.co/B8H3CTuqsh APIs! Unprojection, and world-origin flipping now supported. Next up, proper sprites and batching (less draw calls) #serpent#IndieGameDev#opensource