Calling all ANZ game devs! ๐ฃ Reminder: Our Developer EOI form is still open ๐ฎ๐ฆ๐ง
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I smashed out this fun fire VFX prototype today. It was a fun, little Tech-art exercise.
It's all 2D and uses a vertex offset in the shader to give it the illusion of depth when rotating around the sphere.
There is a great thread about the technique here by @Ed_dV. While I used a slightly different technique to push the vertices towards the camera. This thread perfectly breaks down how and why to do it
https://t.co/oTHdhIDVV2
Camera Facing Billboard Toon Fire tip: Push the quad vertices forward a bit towards the camera, so that when you're rotating around it, it overlaps the geometry more and gives a sense of volume. Breath of the Wild does it, you should do it too.
wild that we go through a vetting process of upwards of 4+ interviews, portfolio reviews, art tests, years learning the proprietary engines/tools not to mention the tribal knowledge development- only to be cut for a cynical business practice made to make the board feel good
After a small delay (thanks to a (mostly) socials free MIGW which I do recommend) here is the link to my working files for anyone who missed them. The aim is to show just how simple some of my example setups were, and to make rigging seem a lot more achievable :D