✨ Glimvale : My Mini Overworld releases in 3 weeks!
We’re currently fixing bugs and adding the final extra decorations 🏡
More than 200 decorations, lots of tiny animals, and we just added baby dragons, slimes, and sheep🐉🐑
#WishlistWednesday#cozygames#gamedev#indiegame
Check out Chlorolink, a cozy management and exploration game where you guide Lux, the sprout of life, as she spreads her rootweave to connect charming flowers. Explore, reinforce links between plants, overcome gentle challenges, and help Lux bloom the world back to life!
Play now: https://t.co/fALAgEW81W
@yolwoocle_ Yup! It's insane 😅 it's a lot funnier working with a others! Probably my favorite part of gamedev. Btw if you wanna make a jam or something at some point I'd love to team up ❤️✨
I think there’s something sad about how little a lot of people know about artists, that they think posting artwork and getting likes is the payoff they want to attain with AI images they pretended to draw. Like a cool image is the goal and whole point of it. Does it not occur to you that the journey of having a long time passion, struggling and trying and failing and learning, discovering new techniques and styles, experimenting, noticing gradual improvements, expanding the range of things you feel confident attempting, discovering your uniqueness, getting in flow with the tool you’re using and the hand memory you’ve accrued, waking up excited to continue a drawing you started last night, feedback that shows your identity, dedication and intention are recognisable in your work, the joy and tactility of speedily doodling ideas way too ambitious for your current skill level, pulling off an idea you previously thought you could never do, the fun you’ve had making something being visible in the strokes, are the true joy and motivation of being an artist? The reality of a living and breathing part of you that can’t be separated from what you do or how you perceive the world? How you observe and appreciate what you see? Not just a a cool but soulless anime waifu drawing that looks exactly like a million others? But you fooled a few people and got some likes and follows and finally you feel like you got yours? What a sad and empty experience, and you think that is being an artist, it’s simply so sad. Like posting photos of luxurious locations and pretending you traveled there with your pretend gorgeous family. To what end? How do you not cry when posting this stuff?
@OneUpNerdGames Yes! The tutorial doesn't explain that well, but we tested it many times and it's super easy to figure it out since there isn't many inputs.
✨ChloroLink will be out in a few days!✨
After 9 months, our game will be out March 27, 2026 on Steam🥰SHARE THE NEWS AROUND YOU!
ChloroLink is a cute relaxing exploration & management game where you explore 4 biomes using plants! Already explored a world by connecting flowers?
@KenneyNL Just released our game ChloroLink on Steam. We did not manage to get visibility, but we hope some players will try our attempt at a fun concept of exploring via roots <3
Thanks for your assets btw, you're my jam savior <333
@TheMG3D Just released (like today) our game ChloroLink on Steam, after 9 months of hard work. We did not manage to get visibility, but we hope some players will try our attempt at a fun concept of exploring via roots <3
🎉 ChloroLink just released on Steam! 🎉
It's:
✨ Cute
😌 Relaxing and without any pressure
🌸 Full of flowers and mushrooms
💚 Lovingly crafted by a small team
We did our best, please take a look!
@TylerGlaiel Don't even need something chasing you : just random walking sounds behind you, doors randomly closing and it's a damn good horror game. Herobrine-like very rare apparitions and you're set!
🎮 Indie Game Demo Day is back on February 25 (13:30–17:30 CET)!
A recurring live event where indie devs present playable demos, get structured feedback, and engage directly with players.
Not a noisy showcase.
An intimate, thoughtful exchange.
#IndieDev#WIP#IndieGames