Making a game in #monogame is harder, but just knowing what is in the code, and having control over your code base is much easier to manage.
Using someone elses engine you are at the mercy of the creator.
@ZoldenGames Most of the requests I got used the keys and never did the review. The way I look at it is they are making a video to make money in ads, so let them buy the game.
After looking back at the amount of time I have spent fixing issues/bugs caused by "Game Engines", I have decided its time to build my own using tested frameworks.
#XNA/#FNA/#Monogame here I come.
I guess I had to get here all on my own.
Things that are out of my control seem to be picking away at my time for game development. Must keep focused and moving forward, its all part of this game.
Every little bit <-๐ helps.
Going through all my games and updating them to GM2.3, and I want to know who wrote this code... ๐
Oh, that would be me.. ๐
Sure glad I put comments in that code to remind me what I was thinking at the time. ๐ฌ