@AmpexDoesStuff@Marcus28070@Pirat_Nation Pretty sure they admitted to using photoshopโs generative fill, which is gen ai. Theyโve got bigger issues than that though..
@Colteastwood@Masokista93 With UE5's lumen and anti aliasing, the artifacts and ghosting/noise are notoriously bad (and really really bad in the CE remake gameplay)
@elliottgray Have you guys considered getting rid of hitmarkers? Seems like there's enough feedback without them in the vidoc clips w/ hidden UI. Kill confirmed markers are stylish, but those and hitmarkers are distracting and a bit redundant
@MysticalCyan@Y192814512@Maethrillia@JlKyzar @christss3rvant @EckhartsLadder Yeah I played couch coop CE in 2001 - almost certain the enemy shields were buffed and damage was boosted but could be wrong. Sprint is a core mechanic and if you aren't capable of understanding that, then you just won't understand how it affects the rest of the game.
@MysticalCyan@Y192814512@Maethrillia@111_Dug@JlKyzar @christss3rvant @EckhartsLadder Designing things to be inbetween (compromising) is cowardly. Why resort to insults? 1) Difficulty modifiers can't compare to toggling core mechanics. 2) Skulls are easter egg features to use after a playthrough. 3) Coop scales enemy health, etc
@MysticalCyan@Y192814512@AlaniLTD@Maethrillia@111_Dug@JlKyzar @christss3rvant @EckhartsLadder How can the cov and flood (especially the flood) be balanced for both sprint and no sprint? I think you just have to think a bit harder about the consequences of a toggle. And when I buy a game, I shouldn't have to create my own fun by turning off a feature. That's their job