@Marshen_ To be fair, they are mentioned, and some of the land vehicle changes impact air. Still interested to see what the actual patch notes are to accomplish these are, and what stealth changes will happen too. And then to hear their thoughts on air gameplay
@BattlefieldComm This is a good start. Saying the right things, hinted towards adjusting spawn protection for tanks. I just wonder what the actual fix will be. Because takes being immune to damage and dealing full damage goes against everything in this post.
@LongTermHoldr@BattlefieldComm If you have a 65 and 2 little bird in your lobby then that is a failure of your tanks, engineers, and other air more than it is a failure of balance. It is so incredibly easy to take them out or lock them down if tanks use any of the many exploits available.
@SilkOCE@EA_DICE They can still let it be OP I just need them to take it away from the tank that can paint you for 30 seconds and launch infinite tracking missiles at you all in one vehicle. If the recons are painting, fine, but one tank should not be able to do all.
@BattlefieldComm On a map that is most likely going to have 5-6 air vehicles, any chance we could fix the air vehicles gameplay before then? The biggest of which tanks sitting under base AA protection with invulnerability to mostly all damage and no counter play? They do full damage with no risks
@BattlefieldComm There are still countless gameplay issues with air vehicles, like no customization for jets, base AA and tracking missile issues, transport heli being worthless. It’s like none of your testers have ever been in air vehicles. And if comp is coming to mp, these need to be fixed.