Adding the guard move. Not liking how the attacking sword passes through the guarding sword... I’ll probably do something to make both swords snap together.
#indiegames#mecha#gamedevelopment
Something I've been thinking about lately. What if I streamed gamedev for a few hours a week? It would help me to get things done if I had some time where I was just focused on working. I was thinking of having chill background music and an animated 2D avatar instead of a Webcam.
Latest episode of Play, Watch, Listen is here! @mikeBithell and I discuss the “indies will save us” response to conversations about the (pretty bad) state of the games industry.
https://t.co/HeuBgmX9Qs
Sam Lake tells investors that Remedy strives to make commercial successes but that games are also about creative expression and the company must never lose sight of that.
just in case you’re new to the genre, you should know that JRPG stands for Junior RPG (for beginners) and ARPG stands for Advanced RPG (for once you’re a bit better.) CRPG stands for Canadian RPG
Ex Bioware dev here. I'm responsible for some of the "Bioware Turns". This anim is part of a set called "Posebreakers" which are intended to move characters around the area if a scene is feeling too static. We'd combine them with the infamous "Exit Left/Right" between cuts.
This game is like 50% of the reason I was into racing games when I was younger. I want to say I'm still into them now but the most recent racing game I bought was getting Jak X on PS4 so I don't know if that counts XD