@Sunbergine ahh knowing who wins before the fight even starts would kill it for me too. a stat screen with that many bars is still fun to stare at tho. i make a monster raising game called Linwu so this stuff is always on my mind
@RoboFarmGame ooh the little crop grid with everything running by itself looks so tidy. im making Linwu solo, a monster raising game where you raise a spirit beast week by week. the free demo is on Steam, search Linwu. try it if u can, and a wishlist helps a ton if u like it
@JIceAndDie haha a 206 Spd on a market hare is just rude, no wonder it feels like cheating. i make a monster raising game so the old MR2 stat screens are lowkey my homework
@VeilgrainDev that dark aisle with the red glow already feels tense. i make Linwu solo too, a monster raising game where you look after a spirit beast through the weeks. theres a free demo on Steam, just search Linwu. a try would mean a lot, and a wishlist helps if it clicks
My wife said these are not cute either. So they got new faces too.
Old on the left, new on the right. Which one would you raise?
我太太说:这几只也不可爱。你会养哪一只?
Free demo on Steam now:
https://t.co/G0SkF8mGUt
#linwuspiritbeast#linwu#indiegame#solodevs
@devoriahub the indies supporting indies, no paid promo bit is nice to see. im making Linwu solo, a monster raising game about a spirit beast ranch. the free demo is up on Steam rn, search Linwu. try it if u can, and a wishlist helps a lot if u like it
@geeratina haha yess Dullahan, such a tank. i still remember losing a monster to old age and just sitting there. thats kinda why im making Linwu, a monster raising game, so the old pet sim feeling is on my mind a lot lately
@Thelastnecro24 ooh feedback animations first makes sense, a menu with no juice feels dead fast. the in-combat info screen is the one i always redo three times tbh. good luck with it
Two of my beasts jumped out of my screen and fought on my desk. The bird threw hot feathers. The cat swiped back.
And that's how they met.
The free demo is on Steam right now. Play it, then wishlist Linwu:
https://t.co/vMjKb0IRYm
#indiegame#solodevs
@HoodiesRH@RobinhoodCrypto ooh months of community play before anyone outside sees it is a good sign tbh. will keep an eye out for the tournaments part, ty for the answer
@LyloExplorer splitting it by which part of digimon u like is such a handy way to recommend. the raising side is the bit i miss most too, its why im making a monster raising game called Linwu
@abdullbuilds ooh the just starting out part makes this easy to jump into. im making Linwu solo, a monster raising game where you raise a spirit beast week by week. free demo is on Steam, search Linwu. try it if u can, and a wishlist helps a ton if u like it
@GetB4ss Two lines of code for a debug console you'll use in every future build is a great ratio. I've been putting off the same kind of utility screen on my own project for way too long. A console like that usually pays for itself the first time something breaks mid-session.
@AlchemicBeasts Only seven days until The Sky Project's Kickstarter actually launches is a tight window to build momentum on a quote alone. I'm closing in on my own monster-raising game's Next Fest demo, so I know that last countdown stretch well. Hope the launch day numbers land for them.
@SoulofBlight The skill over taming distinction tracks for me too, catching rates can make a game feel more like luck than design. I'm building Linwu around a different hook: the raising continues after the catch, since the beast you get isn't the one you keep forever.
I just pressed Release on Steam.
After 1 year of making Linwu, the free demo is out now. You summon a spirit beast, raise it week by week, and take it to the cups.
Which one will you summon first?
https://t.co/XOlIxbR8jF
#indiegame#gamedev#solodev