Haven't used Twitter much in a while. I continue to be amazed by the overwhelming amount of creative art and cool tech that people create showing up on my feed.
Here's an orangesicle dog. #PixelArt
@Guv_Bubbs No, sorry. It wasn't really intended to become a real game, and I'm so busy with things at the moment that what free energy I have is going into projects closer to my heart.
#PlayDate-style concept of a minimalist tiny island city-building game. So, 1-bit, 400x240 resolution. On an actual PlayDate everything would be minuscule, perhaps requiring a zoom button...
Made with #LDtk by @deepnightfr.
#PixelArt#1Bit
PleasantNES, a new #NES palette aiming for aesthetic appeal rather than authenticity. Suitable for your favorite software emulator or #MiSTerFPGA.
See here for more info and comparisons:
https://t.co/1pzM4HWfuG
Or download here:
https://t.co/XyTV1T2bsh
@HenryLovesYou DO YOU KNOW THIS MAN? This heavily-damaged film was recovered from an abandoned factory in Point Pleasant. We're asking for anyone who can identify the crazed, hairy creature seen in the photo pointing at Mothman.
Comparison of one photo from my phone (of earbuds) to mashing together 4 photos. The increase in detail is largely due to the apparent reduction of noise by dithering together separate pictures. Simple test inspired by the techniques Google described here https://t.co/Tnc8bFibgZ
Here's the 'canonical' version with a background color of hex 1D4DBF, which I call abissean because I'm extra I guess and gave each color in the palette a name
Inspired by some recent posts by @LootBndt, I made a quick island scene on the basis of 8x8 single-color tiles plus a global background color. Seen here cycling through the 16-color palette. #PixelArt
@FrankenGraphics Gaah, I just noticed the off-white sections in her eyes. Was rushing to finish as my laptop battery dwindled. I'll go back later and fix that and maybe add some NES-appropriate anti-aliasing.
I experimented with stereoscopic #SNES games by taking screenshots at different positions. The separation on some of these is way too high, but the idea is intriguing. An emulator could be configured to render background layers with different separations based on memory values.
How Super Mario All-Stars looks vs how I wish it looked.
I sometimes idly think about making an #SNES emulator using configuration files to enhance games like this, and beyond. Just need to find the time to learn how all that works...