[Unity Engine Tips] If it helps fellow game developers.
If your Editor start lagging and getting lot of application.tickglobalcallbacks (mine last upto 1.5 minutes previously). Really slow down the editing.
Make sure you don't have too much Deep transform hierarchies as moving a child transform cause all parent and child transforms to recalcuate.
I end up using a hierachy folder plugin. I think it helps a little bit.
Also can try and turn on the New Hierachy window (In Preference -> General -> Hierachy Window section) which helps alot as it uses uitoolkit instead of the old IMGUI (However this will break any unsupported Hierachy plugins.)
| #unityEngine | #unitygamedev |
Update 0.16.0 - Devlog 2 - New NPC type - Courier WIP
Currently working on a new NPC job type Courier wich will transport items to different stores!
More details at:
https://t.co/Utrii43qGQ
Update 0.16.0 - Devlog 1 - Save System upgrade
Following on the last couple of posts, finally finished the new save system!
Next couple months for me will be hetic, will need to see how it goes.
More details at: https://t.co/wqTp0w99cI
Sneak peak of new clothes item!
TLdr: Been very busy but are definitely still working on this!
Want to give an update since been very quiet for way too long.
Been sick for most of the Easter break then got full hectic busy with work leaving almost no time to work on the game.
Got some time back now but then got stuck in an issue with the save system. Try use a new save system, didn't work as well as i expect so end up creating a hybrid of old + new system. So been spending time here, nothing new to show for now.
It's one of those very tedious system where nothing cool but backbone to everything.
Very tedious as this game is very dynamic so saving is not just a simple checkpoint save. But i think i almost got it working now.
I am also hitting a big change for my personal life at the moment so next couple of months might not have too much updates.
But I will definitely still try squeeze as much time as i can on this project.
Finally pretty much finished the tedious Behavior system conversion. Woot!
Gonna get back to more frequent new features updates!
More details at: https://t.co/DUXcjS9F7O
#VideoGame | #IndieGameDev | #SoloDev | #MadewithUnity
Update 0.15.0 - Devlog 11 - Sword Trail
Doing another very quiet update.
Added a new sword trail effect. Still been spending time fixing bugs for the behavior reworks. Almost done!
Taking way longer than I wanted.
Hopefully next week or two I will have something new to show.
More details at: https://t.co/ktv0tN1DgQ
A little update for the last two weeks.
Stuck in an infinite loop of bug fixing....Searching for an exit condition...pending...pending...pending...not responding....pending...crash....
Update 0.15.0 - Devlog 10 - Smart AI v2
Post this update quietly, since nothing new visually.
But it's a large time consuming refactor.
Took an awful long time, but still at it!
More details at: https://t.co/N8hm3TaQnJ
#VideoGame | #IndieGameDev | #SoloDev | #MadewithUnity
Was going to do a yearly review, but end up doing more dev on the game instead.
Lot of good stuff planned for 2026. Super Excited, wish 2026 continue to have lot of time to work on this game.
Happy New Year everyone!
[Surprise Found] Isometric view
Was testing when tracking the npcs behaviour.
Its actually pretty cool to have the game as isometric view as well.
Thought to do a quick video.
Update 0.15.0 - Devlog 5 - Auto Save and Loading Screen
Don't want to being silent for too long. Wanted to show this since last week but keep run into bugs and issues.
More details at: https://t.co/N0PbHTl1l6
Nothing to showcase this week, been doing lot of bugfix and optimisation attempts.
Mainly breaking the scene into multiple additive scenes cause alot of rewrites on the save system since unity doesn't really allow cross scene references.
But once completed can start start work on the game with retained progression rather than always start at new game.
Got more cool stuffs line up. Stay tuned~