Took quite a while but the Shield Component for my #indiegame is ready! ๐ฎ๐งโ๐๐
Check out how the flashing animation shows the shield absorbed the incoming damage ๐ก๏ธ!
Time to figure out a Level Up scene, ability/upgrade selection and applying the upgrade to the ability.
Hello, fellow #gamedev friends! ๐จโ๐ป๐ฉโ๐ป๐ฎ
I got the ability working. Lacks juice for now and the particle explosion is bad but that will change in time.
Each upgrade should add one more missile (spawned shortly after the first one), extend the range and slightly lower the cooldown. ๐๐ฉโ๐
Expect the shield in the next progress update tho!๐ก๏ธ
I think AI models are great when you need a code explanation.
As a self-taught person asking GPT for an explanation (like Iโm a 5 year old) of tutorial code was a game changer and allowed me to leave the tutorial hell and start writing my own scripts.
There is no AI code in my current project but I ainโt gonna lie and have to admit it wouldnโt be possible without prior LLM help.
Every space ship needs a decent energy shield ๐ก๏ธ. Iโve decided to start working on one before I even complete the game loop.
Once itโs done I think I will tackle the level up system- players need to be able to pick passive abilities and, eventually, upgrade it.
That said, my game will need some bare bones UI system soon. A solo-dev has to think about hundreds of things at once ๐!
Stay tuned for more #gamedev journey updates!
@kodingnights I honestly believe posting with videos allows reaching a greater audience.
Not sure about longer posts, sounds more like an ad for X Premium.
@PixelArtJourney Not bad, Iโd call it โproduction readyโ. Alternative tiles make the game world less boring and kinda brings it to life ๐๐๐ป
@SwarmMeGame Education would definitely be helpful, not just for gamedev but to get a grasp of basic programming principles: operators, conditions, loops etc.
I've started working on a first passive ability- a homing missile ๐ฅ๐ #gamedev
A ready-to-attack missile (red hurtbox) spawns correctly after a specific cooldown. I have to make it moving now! ๐ถโโ๏ธโ
The plan is for the missile to pick the closest enemy in a given range- at spawn. This would leave room for eventual upgrades (range, damage, cooldown, missile count).