Unless a new Halo game comes out in the next 3-5 years to magically fix this franchise, it will have been 20 years since the last true Halo game came out. Stop talking about it, stop playing it, stop buying this crap. 343 has been trolling us for over a decade. Move on. #Halo
@ColdBloodShill They're technically both open world. One just has better level design. Like dark souls vs elden ring.
One is also more creative with less filler to waste your time
@VeNoMzShibe https://t.co/ciewZT8AZv
This was good. Apparently I was already subscribed to him. It's too bad people like this don't have a bigger voice and we have dumbass streamers getting all the attention.
What a shame.
I used to play WoW a LOT in my teens and early 20s, but I had infinite energy and time and managed to have a great social life, too. I was still told bye some non-gaming friends and family that I spent too much time playing.
I got a bit older, and WoW had to take a back seat as my free time became less and my career took off. It stayed that way for a long time. I was told I was "told old" for WoW and games when I played them during my free time.
Cut to 3ish years ago, I developed long covid, lung damage, Asthma and Fibromyalgia and had to give up my career due to constant debilitating pain and fatigue, and my ability to socialise and be active diminished overnight.
And guess what I was able to fall back on: WoW and the videogames I was 'too old' for or that were a 'waste of my time'.
It sounds overexaggerated - but they literally saved my life during a time where my day to day life changed SO dramatically and I lost absolutely everything, and without that safety net of an indoorsy and low-energy hobby to fall back on, I'm not sure I would have survived it.
I'm someone who believes all hobbies are valid and healthy but never more so than now, when I'm so limited in what I can do. There's no age-limit to what you enjoy, and it may very well be the thing you lean on to get you through the hardest times 💚
TLDR: videogames are super nice aren't they? 😁
Honestly, I don't understand the direction Blizzard is taking with WoWForever. Instead of making the very thing they advertised as the core experience - questing together - more enjoyable and viable, they're once again buffing dungeon XP and encouraging people to move away from it.
Why not address the actual problems with group questing? Allow players to share loot quests, make objectives more group - friendly and give people a genuine reason to explore and level together.
You marketed WoWForever around the social experience and the journey of levelling together, yet your changes keep pushing players towards dungeon/Mob grinding instead.
At some point, you have to ask yourself: are you actually trying to preserve the experience you promised, or are you just repeating the same design decisions that pushed people away from Retail in the first place?
Stop moving the goalposts and start supporting the gameplay experience you originally sold us.