In most games, you play as a villager. In LoCoMo, you play as the village. Build a living world where tiny people move, work, and live. 🚂 Wishlist on Steam
We are so humbled and excited to announce that LocoMo has been nominated for the Best Sim / Management Award at the TooManyGames Indie Game Showcase!
@TooManyGames#indiegames#cozygames#citybuilder#sandbox
https://t.co/CfyqAUqisC
NOMINEES ARE LIVE. The TooManyGames Indie Showcase Award Nominees are officially announced across 15 categories! Head to the link in bio for the full list. Who are you rooting for? Drop your picks in the comments. https://t.co/5RLH0ZxlY8
Our new LocoMo trailer just premiered during the Shacknews E4 Indie Showcase! 🚂✨
https://t.co/tRBIkAKMsq
Build a cozy, living village where thousands of tiny villagers travel, socialize, and react to the world you create.
Wishlist LocoMo on Steam and help bring the village to life ❤️
@TheIndieManiac In LoCoMo, you don’t play as a villager, you play as the VILLAGE! A cozy world builder where the world you build comes to life.
https://t.co/oT98dnv7KL
@WishlistWedRT In LoCoMo, you don’t play as a villager, you play as the VILLAGE! A cozy world builder where the world you build comes to life.
https://t.co/oT98dnv7KL
@devsanddorks In LoCoMo, you don’t play as a villager, you play as the VILLAGE! A cozy world builder where the world you build comes to life.
https://t.co/oT98dnv7KL
@IndieWithMatheo In LoCoMo, you don’t play as a villager, you play as the VILLAGE! A cozy world builder where the world you build comes to life.
https://t.co/oT98dnv7KL
こんにちは Mizunoさん、
I really admire the atmosphere and style of your resource packs.
We’re building a cozy world-building game called LoCoMo, where you design a world and watch villagers live within it. The feeling your work creates is very close to the kind of atmosphere we’re aiming for.
If you’re open to it, I’d love to share a quick look 🙏
ありがとうございます!
As a new indie Studio just starting out with early builds of our game, I just want to give a big thank you to you for what you do. It’s hard to get traction especially when so much has to go into both making the game great and ready visually for a wide audience.
What you do can really be a bit of the spark that smaller studios need when they are grinding away on making the best game possible. Thank you and I hope our game can someday get featured with you as we begin to roll it out to the world.
@KaiXCreator Building a game right now and realizing distribution is the real boss fight. Demo this summer! If you like it, wishlists are hugely appreciated ❤️
https://t.co/oT98dnv7KL