3D Modeler at @ILMVFX ๐ฆ๐บ
Creating production ready 3D models for Film, VFX & Animation
Thor 4 โข Ant-Man 3 โข Furiosa: A Mad Max Saga
๐ฉ [email protected]
Hereโs what 3d modeling looks like behind the scenes.
A couple of nights spent modeling in my free time . Just sharing the process and how it all comes together.
#3d#cgi#3dart#3Danimation#wip
Tip 05: Model what the camera sees.
For hero assets, Iโm not afraid to model logos and small details into geometry when the camera gets close enough.
Texture is cheaper, but sometimes real depth and silhouette are worth the extra geometry.
#3D#3DModeling#Topology#tips
Tip 04: Redirect your topology.
Adding details naturally increases the topology density. Instead of carrying every edge loop across the entire model, redirect the flow once that density in no longer needed.
Stay tuned for more topology tips.
#3D#3DModeling#Topology#tips
Tip 03: Think like the real object.
3D Modeling isnโt only about clean topology edge flow.
I also think about how the real object is built, where parts separate, connect, or overlap.
Stay tuned for more topology tips.
#3D#3DModeling#Topology#tips
Tip 02: Add density where you need it.
You donโt need to carry every edge loop across the entire model.
Add density where you need it, then redirect it when you donโt.
Stay tuned for more topology tips.
#3D#3DModeling#Topology
Simple SNES controller practice + a quick look at how I approach topology in production modeling.
Tip 01: Tris are fine.
I start with quads, but I donโt force everything into quads.
If it subdivides cleanly with no pinching or shading issues, it works.
#3d#3dmodeling#topology
Modeling a simple 3D asset.
Wellโฆ itโs not that simple.
Showing how all the parts connect and work together.
Modeling & animation done entirely in Maya.
#3d#hardsurface#3dmodeliฬng#maya#nintendo
3D Modeling breakdown, each piece of geometry was manually animated individually.
Concept art by
@Lestoidea217481
check out my artstation for more images: https://t.co/Ijnk8aW5mm
#3d#creature#3dmodeling#substancepainter#zbrush#3dart
Finally calling this artwork done.
Textured in Substance Painter and rendered with V-Ray.
Concept art by @Lestoidea217481
check out my artstation for more images:
https://t.co/RT7YVWqu9L
#3dart#3dmodeling#creature#alien#zbrush
More angles from the ZBrush viewport
ZBrush is very handy for quickly trying different materials. Each one gives a different feel, and I especially like this one. It adds a nice wet look to the creature.
https://t.co/hIHIs8BRNu
#zbrush#3dmodeling#3dsculpting#creature#cgi
Saw this really cool alien creature concept by @Lestoidea217481 on ArtStation and thought it would be fun to bring it into 3D Only share the modeling stage for now. Texturing is still WIP
More images on artstation
https://t.co/hIHIs8BRNu
Up-resing the feet
combination of maya poly modeling and ZBrush sculpting
Balancing organic shapes with hard surface elements
#3d#modeling#sculpting#zbrush#creature