My Favorite part of the VIrtua Fighter: Crossroads trailer
They already showed the other 4 Legends, Wolf, Pai, Akira
I cannot wait to see my main Jacky Bryant
I can’t help feeling bad for whoever owns this car here. Imagine leaving the office after a hard day of work and you walk up to your car to see this situation.
When you read the specs of the Bugatti EB110, you realize just how batshit crazy this car was for its time. A quad turbocharged V12, 5 valves per cylinder, 12 individual throttle bodies, all paired to a 6 speed manual transmission.
And unlike the Bugattis that came after it, the EB110 actually has real racing pedigree. The EB110 competed at the 24 Hours of Le Mans, the 24 Hours of Daytona, and in various GT endurance racing series throughout the 1990s
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.
Harada and Nakastu left Bandai Namco Studios due to greed and terrible treatment of staff. In 2024, A whistleblower exposed the work conditions BNE created after making the decision to cut staff. At the same time, Harada began expressing frustration with BNE focusing on profits over passion
❗️Whistleblower 2024 leak press:
“BNE wanted to downsize their gaming studios to cut cost so they ended work from home and fired the employees who couldn’t come back immediately. Due to the sudden mandatory return to work, there weren't enough seats, so people had to cram in, resulting in many floors experiencing oxygen deprivation. The contracts of temporary employees were terminated, permanent employees were sent to a department known as the "dismissal department," where they were given no work but their performance evaluations were lowered to encourage voluntary resignation. They rummage through past events and PC logs to find faults, investigate employees' PC logs and work performance over several years, and if there is even the slightest mistake, use that as an excuse to fire them saying, "I committed problematic behavior in the past, so I have no future at the company going forward." They also spread negative reviews about employees whose resignations have been confirmed to other companies. Employees whose resignation has been confirmed are contacted with messages such as "You should not associate with a person named (partially modified)," obstructing their transfer to other companies.”
❗️Harada’s post from 2024:
“As games have become a major industry, many stakeholders have emerged. There are more and more "self-proclaimed game industry people" and executives who are not creators, do not even have development experience, and do not directly face the voices from the fan community. Come to think of it, it seems like every year there are more and more people who, when I try to do something with an idea, tell me, "Don't do it just because of an idea or passion. I've done a lot of things with an idea, and that's why we have the foundation we have today, but I guess people who don't have experience in making things don't understand that. Well, that is how mature this field has become.
❗️Harada in 2024 IGN interview:
“If you’re worried that Jun’s appearance means Harada isn’t thinking about throwing her son (or anyone else) into a volcano, think again: “The first people that came to mind were perhaps certain executives at our company," Harada says. "They change quite frequently and some of them are only interested in obtaining the highest profits possible to further their careers, and they have no regard for development schedules or brand timelines. So some of them quickly flashed into my head. But if I had to think and I had to pick a Tekken character, it’s tough because most of them would probably survive if we look at past instances.””
Almost all of Tekken 8 Game Directors and Producers have left Bandai Namco. Harada, Ikeada, & Yohei are all gone now leaving only Michael Murray & Yasuki Nakabayashi to lead the games development
Call of Duty triples down on keeping cosmetics in Modern Warfare 4 authentic and grounded:
"We got the feedback. No BS. This is all about staying true to Modern Warfare. No clowny skins for launch and seasons beyond."
Arcade racing games had one job: make speed feel dangerous.
And they absolutely nailed it.
What arcade racer still feels unmatched today?
#ArcadeGaming
The inspiration and the result. The 964 you’re looking at is the prop car from the 2009 Wangan Midnight live-action film. In the manga, the Black Bird starts as a 930 Turbo before Shima switches to a 964 after blowing the engine. Both versions trace back to the same real machine: the Yoshida Specials 930 Turbo, owned by Eiichi Yoshida of Japan’s Mid Night Racing Team.