Maybe you could build a WFC where the tiles have variable edge length? Between collapses, you'd bend the grid to fit the placed tiles. If uncollapsed cells are bent too out of shape, you'd just delaunay-flip them and rebuild their internal possibility space.
🥲After more than 4 years of loved poured into this little passion project and thx to the help of my friends at WayForward, I can officially say that... LUNARK is OUT!
[🎮Links in the tweet below] #pleaseRT
This month I finally convinced myself to tackle the undo-redo system since it was becoming a premonition of a technical debt👀
And of course I decided to make it animated. How hard can it be, right!? 😂 [1/10]
#screenshotsaturday#indiegamedev#rustlang 🦀 #procgen#bevyengine
Here's a new technique for doing constraint based procedural generation on an infinite plane, based on Modifying in Blocks.
It's a bit slow, but it's deterministic and constant time, so I think it could be useful.
https://t.co/2lbTmNI0Bg
More talk prep. Gonna have another go at persuading people to cut their tiles along the dual grid instead of the main grid. I genuinely don't understand if this is rare because people don't know about it or if there is some drawback I'm not seeing.
So many shader assets on the unity asset store are just effects copied from free tutorials😐
why not save a few bucks and check out if these people have something similar first ✅
@HarryAlisavakis
@minionsart@Cyanilux@ManuelaXibanya@totallyRonja
A fun list but also how had I never seen this Frank Lantz quote before: “Making a game combines everything that’s hard about building a bridge with everything that’s hard about composing an opera – Games are basically operas made out of bridges.”
I made a video https://t.co/AQO2JissXA explaining part of my PhD thesis. This part extended Wave Function Collapse / Model Synthesis to generate complex shapes that don’t work on a regular grid. #WaveFunctionCollapse#ModelSynthesis#ProcGen
Why “chaos and complex systems” absolutely deserves 2021’s Nobel Prize in physics
https://t.co/Y0LUxtWGRG
It's not for climate science and condensed matter physics. It's for advancing our understanding beyond spherical cows.
Love to decode neural activity, but hate to label loads of data? A short 🧵
Well, fret no more! Our new preprint by @stevenmpeterson with @RajeshPNRao learns neural decoders w/o labels, by leveraging multiple simultaneously recorded data streams. 1/4
https://t.co/u80OCal3KZ
I'm really excited to share that our strategical sandbox game centered around growing emerging plants is now called Idu!
I've been wanting to share our gorgeous logo and painterly art by Erik Hallik for a long time.
Releasing an alpha demo is a big milestone for us!
#rustlang
����Playable alpha demo of Idu is out!
🌱Every plant is continuously formed by the simulation
🧪Unique response to its surroundings and your care
🍃Simulated leaves and shoots grow into plants with a mind of their own
Join our Discord to play and more!
👉https://t.co/18xB6AxJBP
Cows and carpenter ants both rely on bacteria to digest plant matter. But in the ants, those bacteria live inside their cells and are passed down from their mother in the egg. Scientists have finally learned how such a symbiosis evolved. https://t.co/F0kUAafIxI