Many people still think VR means putting on a headset to play a game.
The reality is that VR is quietly becoming part of everyday life as a powerful training, education, and productivity tool.
Source: https://t.co/1SGfkfBlge
Instawork's new Instacore wearable system creates training data that can help robots learn how people interact with the physical world.
Source: https://t.co/r9RthGRQUF
Fast Company sounds alarm on entry-level job collapse
A recent article highlights a growing concern: many of the entry-level tasks that traditionally helped new graduates gain experience are now being automated.
Source: MSN https://t.co/Nvc1eLeCCM
Updated for 2026!
• What Do Robots Do in Convenience Stores?
• Traditional Operations vs Robotic Automation
• Example ROI: Convenience Store Deployment
• Revenue Opportunities with In-Store Robotics
• How to Implement Robots in a Convenience Store
https://t.co/QMDJ0Ehvyb
Can XR help solve one of the biggest challenges in medical education?
"A Systematic Review Evaluating the Use of Mixed Reality Technologies Within Undergraduate Medical Anatomical Teaching" https://t.co/DO0W58zgZc...
The University of Regina just opened a new Virtual Reality Nursing Lab designed to help students train for complex, high-pressure clinical situations using VR simulations before entering real healthcare environments.
https://t.co/wCo6TEDjdU
#VirtualReality#Healthcare#Nursing
New legislation aimed at restricting CCP-aligned companies from accessing U.S. capital markets is putting even more attention on the growing conversation around supply chains, technology security, and the future of advanced manufacturing in America.
https://t.co/g3L33k2Tn8
Big congratulations to LimX Dynamics on being recognized by the 2026 RBR50 Robotics Innovation Awards for the second year in a row!!
👉 Latest RBR50 report: https://t.co/4kOlaQ6wEy
A recent article published in Science Robotics explores what researchers are calling the “100,000-year data gap” in robotics — the massive difference between the amount of training data available for AI language models versus real-world robot learning. https://t.co/Q7h3f43GLd
Would lip-synching make androids seem less creepy? A recent study featured by Science News Explores (https://t.co/VmBhtLoNq5) looks at how realistic lip-syncing and facial movement could help reduce the “Uncanny Valley” effect.
Modern police departments face immense challenges—and making split-second decisions under pressure. Traditional training methods often struggle to prepare officers for the complexity of today’s world. https://t.co/h3xPBkdPfm
#vr#virtualreality
Looking Glass XR’s Storage Carts Now Officially Licensed by the Made for Meta Program. Looking Glass XR is proud to announce that its industry-leading VR Storage Carts & XR Travel Cases are now officially licensed and developed alongside the Made for Meta program.
This wasn’t a lab test. This was real-world chaos—uncontrolled, unfiltered, and unforgiving.
Extreme validation. LimX Dynamics isn’t just talking the talk. They’re putting their tech through hellish conditions and watching it triumph.
This month, we explore Nvidia’s A.S.A.P. (Aligning Simulation and Real-World Physics), an innovative framework that empowers humanoid robots to execute agile, full-body movements by bridging the gap between simulation and real-world physics.