JS Dialogue Player update 3.1.0. Rewritten in Type Script, added a way to register callbacks, missing document in reference will be treated as a warning and now converter will return Result object with Dialogue and Warnings. https://t.co/M3wdrDJiDk #indiegamedev#HTML5games#js
๐ Periodic Table of Storytelling (https://t.co/RDfR1HWz4F), what an incredible resource, with interactive storylines and "tropes" which repeat across genres and through time โ and a few simple story molecules as examples of these elements combined. By @DawnPaladin. #ux#design
Now you can share dialogue and make it available online to share it with your teammates, QA, and test-players to get the feedback!
Check this example:
https://t.co/r4oIzvqo5I
Attention devs! Say goodbye to tedious manual labor when it comes to editing your game's metadata. With our latest engine update, you can now easily tweak and import your metadata into LoreHub. Check out this awesome GIF to see it in action! #gamedevelopment
Dialogue Builder. I am reworking link system between nodes/options to make it more flexible.
If you are using API v1 DialogNode/SetNextNode or DialogNodeOption/SetOptionNextNodeId they are obsolete now and will be removed in coming month.
Please use API v2 DialogueBuilder/Links.
Huge rework of the side panel where you can edit nodes in dialogue builder. Now it is more structured, easy to navigate, and has a separate button for a list of all nodes. #gamedev#dialoguesystem#IndieGameDev
From now on LoreHub will focus on "story as a code" principles. That is why I changed the main page so it will reflect the current direction.
https://t.co/kaBiDqQi77
LoreHub now supports a new dialogue schema during export into JSON.
If you missed it here are the docs - https://t.co/emsmE0eSgd.
To export schema, just create dialogue and click export as JSON.