@CeilingGames Still, love the idea. Normally it's a big no-no to create/make poles and ngons before subdividing. But this technique rides on that idea alone. Beautiful.
@PalmerLuckey@mattyglesias Yeah. Before they started censoring the AI's they'd sometimes quote Hitler and seemed quite right wing in general.
It was wild times but you could definitely see that AI's weren't inherently left wing or progressive.
...not until their creators told them to be so.
@LezTusi Alright!
I guessed vertex colors or some kind of mask when I looked at how the neck behaved in the blender example.
So cool to see people develop new tools for toon styled renders. Making 3D look hand drawn will be this generations gift to the users, not this raytracing crap.
@Dexerto Why do people care about this?
He made roughly 260 000 sales. As an indie that's really good. What does he have to complain about? If dozens of players complain that they could beat the game too fast it's obviously not worth that much.
Niche case. Not consumers/steams fault.
@bokutakubo303@hensinsimasen Maybe you need glasses. It did run away in the end when you dumped a whole lot of it in it's eyes and it always turned away whenever you got sand in it's eyes before that. Just keep the stream still and let it do its own thing.
@Petcson Cool stuff!
...but, it would be less taxing if you rotated the liquids with a shader. Just feed it a vector3 value of the flasks (or players) rotation, with a jiggle function to help animate it, and use a matrix transformation to apply the rotation in the shader.