Today, we're bringing to you RPGMakerMV/MZ IntelliSense for use within your project whether you're making plugins or just doing edits to one, this will come in handy!
More info here: https://t.co/PunuMXWECM
#RPGMakerMZ#rmmz#rpgmaker#ツクールMV#RPGツクールMZ#lunatechs
@CultistTown Hey just wanted to give you an update the person who was working on these is currently on other projects so. 🙂 Can't say that the updates will keep coming as we have limited time now unfortunately!
Excited that we got a mention for our #rpgmakermv and #rpgmakermz plugins! Majority of them made with #haxe Appreciate the mention! https://t.co/UWGrRk75MM
The QPlugin ports are coming along well, we now have QPlus & QMovement refactored to separate files making them much easier to work with.Both appear to be stable for MZ and MV. #RPGMakerMZ#rpgmaker
We started porting the awesome QPlugins originally developed by @Quxios to #RPGMakerMZ. So far its been a pretty smooth port and we have 3 plugins ready and working with MZ & MV, starting with QPlus and QMovement w/ Addons. #rpgmaker
Morning everyone; we'll be focusing on Hawktober, so we will not be releasing plugins as regularly until the event is over on October 25th.
The plugins you see in our jam game, will be released later!
#rpgmakermv#rpgmaker#lunatechs#gamedev#rpgツクールMV#hawktober2020
Hey everyone! We have finally started adding our #rpgmaker plugins to our #lunatechs https://t.co/TunMUC26z2 library. If you want the latest versions of our plugins, then drop us a follow and stay up to date. #RPGツクール https://t.co/UnWR4ZQ2Qb
Took some extra time to work on the mouse system for @LunaTechsDev Hover events, you can change cursor image via the event name, notebox tag, or simply by assigning specific event commands to cursor images in the plugin's parameters. The next feature I think will be icon support.